'Rosewater' Dinas: Difference between revisions
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*Health Points: 19 | *Health Points: 19 | ||
*Fortune Points: 9 | *Fortune Points: 9 | ||
*Combat Special Move: Knockout | |||
*Career: Apprentice Elementalist | *Career: Apprentice Elementalist | ||
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==Equipment== | ==Equipment== | ||
* | *Sturdy staff | ||
*Royal blue robes and pointed hat. | |||
*Green travelling clothes | |||
*Brass ring with an aquamarine that is a status symbol and signifies their being à water elementalist in training | |||
*A vial of rosewater | |||
*A potion (TBC) | |||
*Percheron mount | |||
*Writing set and paper | |||
*Cookbook and book about elemental magic theory or faerie lore | |||
+Purse with 9 gold crowns | |||
*Dagger | |||
*Satchel containing a blanket, wooden bowl and cutlery | |||
==Weapons== | ==Weapons== | ||
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*Domains: Water (primary), Animals | *Domains: Water (primary), Animals | ||
* Spells | * Spells | ||
TBC | |||
*Cantrips | *Cantrips | ||
{| border="1" | {| border="1" |
Revision as of 09:01, 8 November 2021
Combat (COM) | Knowledge (KNO) | Stealth (STE) | Endurance (END) | Strength (STR) | Dexterity (DEX) | Magic (MAG) | Agility (AGI) | Perception (PER) | Sociability (SOC) | Survival (SUR) | Marksmanship (MAR) | Willpower (WIL) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
- Health Points: 19
- Fortune Points: 9
- Combat Special Move: Knockout
- Career: Apprentice Elementalist
- Archetype: Pig (Strength +5, Endurance +5, Agility or Knowledge -5)
- Character Traits: Spontaneous, Slovenly, Friendly
Appearance & Personality
Background
Equipment
- Sturdy staff
- Royal blue robes and pointed hat.
- Green travelling clothes
- Brass ring with an aquamarine that is a status symbol and signifies their being à water elementalist in training
- A vial of rosewater
- A potion (TBC)
- Percheron mount
- Writing set and paper
- Cookbook and book about elemental magic theory or faerie lore
+Purse with 9 gold crowns
- Dagger
- Satchel containing a blanket, wooden bowl and cutlery
Weapons
Weapon | Damage | Reach | Concealability | Special |
---|---|---|---|---|
Unarmed | +1 | F | n/a | Temporary damage; stun |
Staff | +2 | A | E | Stun |
Dagger | +2 | E | A | Can be thrown |
Magic
- Domains: Water (primary), Animals
- Spells
TBC
- Cantrips
Charm | Effect |
---|---|
Find Water | This charm allows you to locate the closest source of water, assuming there is one: a well, an underground spring, etc. |
Protection from Rain | Thanks to this charm, raindrops will not hit you (or your equipment), causing you to stay dry. This spell can also be cast on a target, but you can only maintain one rainscreen at a time. |
Drizzle | You turn the humidity in the air into a fine rain in your immediate area. Useful during heatwaves, where despite the heavy clouds, no rain falls. |