Billy Baughn: Difference between revisions
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Revision as of 12:25, 2 December 2021
Agent Name: | Det. William Baughn | ||
Code Name: | |||
Profession: | New York State Police Detective | ||
Nationality: | American | ||
Sex (Age): | Male, 47 | ||
Education: | Police Academy, some community college |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 13 | 65 | Muscular |
Constitution | 11 | 55 | Average |
Dexterity | 11 | 55 | Average |
Intelligence | 14 | 70 | Perceptive |
Power | 13 | 65 | Strong willed |
Charisma | 10 | 50 | Average |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 12/10 | |
Willpower (WP) | 13/9 | |
Sanity (SAN) | 65/58 | |
Breaking Point (BP) | 52 |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Bond 1: Former partner | 09 |
Bond 2: Local bartender | 09 |
Bond 3: Brother | 10 |
Motivations and Mental Disorders
Skills
Total | Total | Total | ||||
Accounting (10%) | First Aid (10%) | 30% | Science (0%) | |||
Alertness (20%) | 74% | Forensics (0%) | 54% | Search (20%) | 74% | |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | ||||
Archeology (0%) | History (10%) | Stealth (10%) | 30% | |||
Art (0%): | HUMINT (10%) | 50% | Surgery (0%) | |||
Artillery (0%) | Law (0%) | 50% | Survival (10%) | 50% | ||
Athletics (30%) | 50% | Medicine (0%) | Swim (20%) | |||
Bureaucracy (10%) | 40% | Melee Weapons (30%) | 50% | Unarmed Combat (40%) | 60% | |
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | 9% | |||
Craft (0%) | Foreign Languages and Other Skills: | |||||
Criminology (10%) | 54% | Navigate (10%) | 50% | |||
Demolitions (0%) | Occult (10%) | 24% | ||||
Disguise (10%) | Persuade (20%) | 50% | ||||
Dodge (30%) | Pharmacy (0%) | 20% | ||||
Drive Auto (20%) | 50% | Pilot (0%): | ||||
Drive Heavy Machine (10%) | Psychotherapy (10%) | |||||
Firearms (20%) | 64% | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Badge and identification card, reinforced Kevlar vest, duty belt, medium pistol with two spare magazines in a belt pouch, pepper spray, folding knife, hand cuffs with cuff key, flashlight, handheld radio, pen, and pocket notebook. A light backup pistol in an ankle holster, extra pistol magazines, leather gloves, multitool, hemostatic gel, and emergency bandages and self-applying tourniquet. An unmarked state police patrol car: a police radio, a rack with a carbine with a shotgun, boxes of spare ammunition, jacket w/ "State Police" on back, evidence bags, fire extinguisher, mounted laptop computer, driver’s-license scanner, towels, crowbar, various tools and bad-weather gear, clipboard, forms and paperwork, map books and reference books (drug identification, HAZMAT codes, terrorism response), bottled water, energy bars, and antibacterial gel.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Glock 17 | Firearms (60%) | 15 meters | 1D10 | N/A | N/A | N/A | 17 (2 ext magazines) |
Shotgun (Remington 870) | Firearms (60%) | 50 meters | 2D8 | N/A | N/A | N/A | 05 (Bag of 20) |