Difference between revisions of "ShadowRun.DnD5"

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(BASIC HOUSERULES)
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== BASIC HOUSERULES ==
 
== BASIC HOUSERULES ==
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'''Character Classes''': all characters (not just Heroic characters) gain the following: base Proficiency Bonus, a Feat at 1st level, then another Feat every 2 levels afterwards (3, 5, 7, etc.), and Attribute Bonus of +2 to one Attribute or a +1 to two different Attributes every 4 levels, starting at 4th (4, 8, 12, etc.). There are seven Heroic Classes: Adept, Face, Fighter, Infiltrator, Magic-User, Tech and Tough. Heroic characters gain three core Talents at 1st level plus one additional talent every odd level after that (3, 5, etc.) and a Bonus Class Feat every even level (2, 4, 6, etc.). These feats must be chosen from the Class Bonus Feat list. </br>
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Heroic characters gain Karma Points which act as Hero Points from the Optional Rules in the DMG (pg. 264) but see below.
  
 
== SITUATIONAL AND ACTION HOUSERULES ==
 
== SITUATIONAL AND ACTION HOUSERULES ==

Revision as of 09:09, 3 December 2021

ShadowRun.DnD5.jpg

These rules are not an attempt to convert everything about Shadowrun into DnD5th but to instead capture the fell of the setting.

BASIC HOUSERULES

Character Classes: all characters (not just Heroic characters) gain the following: base Proficiency Bonus, a Feat at 1st level, then another Feat every 2 levels afterwards (3, 5, 7, etc.), and Attribute Bonus of +2 to one Attribute or a +1 to two different Attributes every 4 levels, starting at 4th (4, 8, 12, etc.). There are seven Heroic Classes: Adept, Face, Fighter, Infiltrator, Magic-User, Tech and Tough. Heroic characters gain three core Talents at 1st level plus one additional talent every odd level after that (3, 5, etc.) and a Bonus Class Feat every even level (2, 4, 6, etc.). These feats must be chosen from the Class Bonus Feat list.
Heroic characters gain Karma Points which act as Hero Points from the Optional Rules in the DMG (pg. 264) but see below.

SITUATIONAL AND ACTION HOUSERULES

CHARACTER CREATION

GEAR AND EQUIPMENT

VEHICLES AND DRONES

MAGIC OF THE SIXTH WORLD

THE MATRIX

ENVIRONMENTAL SITUATIONS

EXPLOITAND & EDITS OPTIONAL HOUSERULE