Zeitgeist: The Gears of Revolution/Magic Items: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
Line 19: Line 19:
A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.
A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.


Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
* Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
Reflex. If the attack hits, the attacker can slide the creature 2 squares.
* Reflex. If the attack hits, the attacker can slide the creature 2 squares.
Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn
* Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.

Revision as of 17:16, 4 December 2021

Home Page

New Magic Items

Chapter 1

Chapter 2

Chapter 3

New Rituals

New Techniques

A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.

  • Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
  • Reflex. If the attack hits, the attacker can slide the creature 2 squares.
  • Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.