SWADE Eberron: Difference between revisions
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KarlGreen646 (talk | contribs) Created page with "This is a conversion guild for playing the Eberron setting using the Savage Wor;d Adventure Edition (Pathinder PDF) == BASIC RULES == == HOUSERULES == == CHARACTER CREATIO..." |
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== BASIC RULES == | == BASIC RULES == | ||
Rule Setting '''Savage World Adventure Edition''' (SWAE) and SWAE '''Pathfinder''' (SWAP)</br> | |||
'''Setting Rules''' (SWA pg. 136-145) | |||
:'''''Born a Hero''''' - ignore rank requirement at character creation | |||
:'''''High Adventure''' - a benny to gain the use of a short term combat edge you qualify for | |||
:'''''Multiple Languages''''' - gain ½ Smarts in additional languages at d6 each | |||
:'''''Wound Cap''''' - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls. | |||
'''HOUSERULES''' | |||
:Heroic Recovery: At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal healing test, with a success you recover a Wound. | |||
:Run Dice: Changed to d4+2 (instead of d6) or 1d3+1 (for d4) and d6+4 (for a d10) | |||
== HOUSERULES == | == HOUSERULES == |
Revision as of 22:22, 8 January 2022
This is a conversion guild for playing the Eberron setting using the Savage Wor;d Adventure Edition (Pathinder PDF)
BASIC RULES
Rule Setting Savage World Adventure Edition (SWAE) and SWAE Pathfinder (SWAP)
Setting Rules (SWA pg. 136-145)
- Born a Hero - ignore rank requirement at character creation
- High Adventure - a benny to gain the use of a short term combat edge you qualify for
- Multiple Languages - gain ½ Smarts in additional languages at d6 each
- Wound Cap - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls.
HOUSERULES
- Heroic Recovery: At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal healing test, with a success you recover a Wound.
- Run Dice: Changed to d4+2 (instead of d6) or 1d3+1 (for d4) and d6+4 (for a d10)