SWADE Eberron: Difference between revisions

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Created page with "This is a conversion guild for playing the Eberron setting using the Savage Wor;d Adventure Edition (Pathinder PDF) == BASIC RULES == == HOUSERULES == == CHARACTER CREATIO..."
 
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== BASIC RULES ==
== BASIC RULES ==
Rule Setting '''Savage World Adventure Edition''' (SWAE) and SWAE '''Pathfinder''' (SWAP)</br>
'''Setting Rules''' (SWA pg. 136-145)
:'''''Born a Hero''''' - ignore rank requirement at character creation
:'''''High Adventure''' - a benny to gain the use of a short term combat edge you qualify for
:'''''Multiple Languages''''' - gain ½ Smarts in additional languages at d6 each
:'''''Wound Cap''''' - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls.
'''HOUSERULES'''
:Heroic Recovery: At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal healing test, with a success you recover a Wound.
:Run Dice: Changed to d4+2 (instead of d6) or 1d3+1 (for d4) and d6+4 (for a d10)


== HOUSERULES ==
== HOUSERULES ==

Revision as of 22:22, 8 January 2022

This is a conversion guild for playing the Eberron setting using the Savage Wor;d Adventure Edition (Pathinder PDF)

BASIC RULES

Rule Setting Savage World Adventure Edition (SWAE) and SWAE Pathfinder (SWAP)
Setting Rules (SWA pg. 136-145)

Born a Hero - ignore rank requirement at character creation
High Adventure - a benny to gain the use of a short term combat edge you qualify for
Multiple Languages - gain ½ Smarts in additional languages at d6 each
Wound Cap - wild cards suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls.

HOUSERULES

Heroic Recovery: At the end of fight, all characters who have suffered a Wound or Wounds can make a Soak Check after a short rest (10+ minutes) for free. Make a normal healing test, with a success you recover a Wound.
Run Dice: Changed to d4+2 (instead of d6) or 1d3+1 (for d4) and d6+4 (for a d10)

HOUSERULES

CHARACTER CREATION

Species

Hindranced and Edge s

MAGIC

Backgrounds

GEAR

Alchemy