Vin Bolso: Difference between revisions
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'''ACTIONS'''</br> | '''ACTIONS'''</br> | ||
'''''Baster Carbine''''' (pc 50). Ranged weapon attack +4 to hit' Hit: 3d8+3 energy damage. Range 200/1,200ft (50/200ft with stock folded). Auto-fire ranged weapon attack -1 to hit (+1 if braced); Hit: one target 5d8+3 energy damage or AOE 10x10ft, 3d8+2 energy damage DEX save DC12 for 1/2 damage. | '''''Baster Carbine''''' (pc 50). Ranged weapon attack +4 to hit' Hit: 3d8+3 energy damage. Range 200/1,200ft (50/200ft with stock folded). Auto-fire ranged weapon attack -1 to hit (+1 if braced); Hit: one target 5d8+3 energy damage or AOE 10x10ft, 3d8+2 energy damage DEX save DC12 for 1/2 damage.</br> | ||
'''''Vibroblade''''' (pc). Melee weapon attack +6 to hit, one target, reach 5ft; Hit: 2d6+5 piercing or slashing damage. | '''''Vibroblade''''' (pc). Melee weapon attack +6 to hit, one target, reach 5ft; Hit: 2d6+5 piercing or slashing damage.</br> | ||
Revision as of 00:59, 11 January 2022
![](/images/thumb/8/82/Dr.KOTOR.SW.HumanScout.jpg/400px-Dr.KOTOR.SW.HumanScout.jpg)
Race: Human
Background: Guild Artisan
Class: Scout 5
Proficiency: +3
ATTRIBUTES | SCORE | MOD | SAVES |
Strength | 16 | +3 | +3 |
Dexterity | 12 | +1 | +1 |
Constitution | 14 | +2 | +5* |
Intelligence | 14 | +2 | +2 |
Wisdom | 12 | +1 | +4* |
Charisma | 10 | +0 | +0 |
Destiny Points: 8/8
HP: 54
AC: 20
DT: 25 (recovery +5; beginning of the round)
ACTIONS
Baster Carbine (pc 50). Ranged weapon attack +4 to hit' Hit: 3d8+3 energy damage. Range 200/1,200ft (50/200ft with stock folded). Auto-fire ranged weapon attack -1 to hit (+1 if braced); Hit: one target 5d8+3 energy damage or AOE 10x10ft, 3d8+2 energy damage DEX save DC12 for 1/2 damage.
Vibroblade (pc). Melee weapon attack +6 to hit, one target, reach 5ft; Hit: 2d6+5 piercing or slashing damage.
Traits: Outgoing
Skills: Insight +5, Mechanic +6, Persuasion +4, Pilot +5, Drive +5, Survival +5, Initiative +5
Talents: Jury-Rigger, Fringe Savant, Pure Engineer, Grenade Expert
Feats: Shake it Off, Hot Wire, Armor Proficiency (medium), Do Science on it!!, Improved Crit, Full Throttle, Durable
Proficiencies: Light Armour, Pistols, Rifles, Simple weapons, Martial weapons,
Equipment: Repair Kit (+1 Mechanic), Datapad, Travelling clothes, $400, Blaster Carbine with 2 cells, Vibroblade w. extra cell, Survival knife, Ion Pistol (+1 to hit), Utility Belt, Battle Armour (stealth penalty 4, environmental resistance 4)