Strange behaviour placeholder: Difference between revisions

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'''Fight''' [[file:d6a.png|24px|d6]]
'''Fight''' [[file:d6a.png|24px|d6]]


'''Focus''' [[file:d10a.png|24px|d10]]
'''Focus''' [[file:d8a.png|24px|d8]]


'''Influence''' [[file:d8a.png|24px|d8]]
'''Influence''' [[file:d8a.png|24px|d8]]
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'''Move''' [[file:d6a.png|24px|d6]]  
'''Move''' [[file:d6a.png|24px|d6]]  


'''Notice''' [[file:d8a.png|24px|d8]]
'''Notice''' [[file:d10a.png|24px|d10]]
* ''Sense Minds'' [[file:d6a.png|24px|d6]]
* ''Sense Minds'' [[file:d6a.png|24px|d6]]


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'''Survive''' [[file:d8a.png|24px|d8]]
'''Survive''' [[file:d8a.png|24px|d8]]


==Untrained Skills [[file:d4a.png|30px|d4]]==
==Untrained Skills [[file:d4a.png|30px|d4]]==

Revision as of 19:27, 27 January 2022

Garrett port to other game


Garrett Waymire::Sniper/Reader

QUOTE

Attributes d6

|| Physical d8 || Mental d10 || Social d6 ||

Trained Skills d6

Fight d6

Focus d8

Influence d8

Know d6

  • Tracking d6

Move d6

Notice d10

  • Sense Minds d6

Shoot d10

  • Rifles d6

Sneak d8

  • Evasion d6

Survive d8

Untrained Skills d4

Craft d4

Drive d4

Fix d4

Fly d4

Labor d4

Operate d4

Perform d4

Throw d4

Treat d4

Trick d4


Distinctions/SFX d8

Checked SFX are active.


Independent Sniper They won't see you coming, but you'll see them.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Sniper Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
☐ 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance.

Reader You know things you shouldn't. You don't know why.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Two Heads Are Better Than One: Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.
☐ Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.

Veteran of the Independence War May have been on the losing side, still not covinced it was the wrong one.

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
☐ Fightin' Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..
☐ War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.


Signature Assets d6

Sniper Rifle d8 Keep your friends close and your enemies far away.