Cthulhu Eternal Jazz Age Sean Ramsey: Difference between revisions
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| William Booker (Bartender at the speakeasy) | | William Booker (Bartender at the speakeasy) | ||
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|'''Communal''' | |'''Communal''' | ||
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Revision as of 18:05, 14 February 2022
Character Name: | |||
Player Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Character Name: | Sean Ramsey | ||
Player Name: | Regular Guy | ||
Profession: | Journalist | ||
Nationality: | American | ||
Sex (Age): | Male, (38) | ||
Education: | Some college, 2-3 years |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | Average |
Constitution | 12 | 60 | Average |
Dexterity | 10 | 50 | Average |
Intelligence | 15 | 75 | Perceptive |
Power | 11 | 55 | Average |
Charisma | 14 | 70 | Charming |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | 11 | 11 |
Willpower (WP) | 11 | 11 |
Sanity (SAN) | 55 | 55 |
Breaking Point (BP) | 44 | 44 |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | 9 | 6 / 3 / 0 |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Alan Stewart (Editor, New York Tribune) | 14 |
Cpt. Charles Barlow (Army Liaison Officer during embed in WWI) | 14 |
Betty Russell (House Mother NY Boarding House) | 14 |
William Booker (Bartender at the speakeasy) | 14 |
Communal | |
Society of Professional Journalism | 7 |
American Society of Journalists | 7 |
Motivations and Mental Disorders
Skills
Total | Total | Total | |||
Administration(10%) | Foreign Language (Type) (0%) | Research (10%) | |||
Alertness (20%) | Harangue (10%) | Ride (10%) | |||
Anthropology (0%) | Heavy Machinery (10%) | Science (Type) (0%) | |||
Appraise (10%) | History (10%) | Search (20%) | |||
Archaeology (0%) | Insight (10%) | Social Etiquette (10%) | |||
Art (Type) (0%) | Law (Type) (0%) | Stealth (10%) | |||
Athletics (30%) | Medicine (0%) | Streetwise (Type) (0%) | |||
Charm (20%) | Melee Weapons (30%) | Surgery (0%) | |||
Craft (Type) (0%) | Military Training (Type) (0%) | Survival (Type) (10%) | |||
Craft (Type) (0%) | Swim (20%) | ||||
Disguise (10%) | Natural World (10%) | Track (10%) | |||
Dodge (30%) | Navigate (10%) | Unarmed Combat (20%) | |||
Drive (20%) | Occult (10%) | Unnatural (0%) | |||
Firearms (20%) | Persuade (20%) | Use Gadgets (0%) | |||
First Aid (10%) | Pilot (Type) (0%) | ||||
Foreign Language (Type) (0%) | Psychoanalyze (10%) | ||||
Foreign Language (Type) (0%) | Regional Lore (Type) (0%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | |
Personal Details, Work Performance, Special Training and Other Notes