Difference between revisions of "Dragons Wake (SWADE PbP)/Ashton Eldridge"
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; Gear | ; Gear | ||
− | : Smith & Wesson "Registered Magnum" | + | : Long obscuring cape (+1 Intimidation and Persuasion, -1 to be directly attacked, +2 to be grabbed) |
+ | : US Army rucksack containing: | ||
+ | :* Lightweight jungle hammock and mosquito netting | ||
+ | :* Rain poncho | ||
+ | :* Jungle first aid kit | ||
+ | :* Canteen | ||
+ | : Smith & Wesson "Registered Magnum" (12/24/48, 3d6+1, AP 1, Rof 1, Shots 6) | ||
:* Underarm holster | :* Underarm holster | ||
:* 4 reloads | :* 4 reloads | ||
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: Two Mk II "Pineapple" fragmentation grenades (4/8/16, 3d6, medium blast template) | : Two Mk II "Pineapple" fragmentation grenades (4/8/16, 3d6, medium blast template) | ||
: Bowie Knife (Str+1d6) | : Bowie Knife (Str+1d6) | ||
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Revision as of 07:55, 6 April 2022
Ashton Eldridge, The Night Haunt
A player character in Dragon's Wake PbP game.
Private investigator and ghostly crimefighter who gained incredible powers as an unintended consequence of a super secret military experiment. Prone to paranoia kept in check mostly by fatalistic resignation.
As the Night Haunt he wears a featureless mask, double-breasted vest and slacks and a huge shroud-like cape and cowl, all in pale ghostly grey.
- Attributes
- Agility d8
- Smarts d6
- Spirit d8
- Strength d6
- Vigor d6
- Skills
- Athletics (d4) d8
- Battle (d6)
- Common Knowledge (d4) d6
- Fighting (d6) d8
- Focus d8
- Intimidation d8+1
- Notice (d4) d6+2
- Persuasion (d4) d8+1
- Shooting (d6) d8
- Stealth (d6) d8
- Survival (d6)
- Derived Statistics
- Pace 6
- Parry 6
- Toughness 5
- Hindrances
- Curious (major)
- Loyal (minor)
- Secret Identity (major)
- Suspicious (minor)
- Edges
- Alertness (human)
- Super Powers (free)
- The Best There Is
- Powers
- Deadeye 2 (+1d6 damage with projectile weapons)
- Intangibility 5 (take an action to activate; move through solid matter, ignore physical attacks, attack by materializing inside a person)
- Invisibility 8 (take an action to activate; -4 to enemies' Notice and attack rolls, halve penalty if doing something obvious)
- Gear
- Long obscuring cape (+1 Intimidation and Persuasion, -1 to be directly attacked, +2 to be grabbed)
- US Army rucksack containing:
- Lightweight jungle hammock and mosquito netting
- Rain poncho
- Jungle first aid kit
- Canteen
- Smith & Wesson "Registered Magnum" (12/24/48, 3d6+1, AP 1, Rof 1, Shots 6)
- Underarm holster
- 4 reloads
- M3 "Grease Gun" submachine gun (12/24/48, 3d6+1, AP 1, Rof 3, Shots 30)
- Shoulder sling
- 5 reloads
- Two Mk II "Pineapple" fragmentation grenades (4/8/16, 3d6, medium blast template)
- Bowie Knife (Str+1d6)