Savage Justifiers: Difference between revisions
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*'''Wound Cap:''' Wild Cards never suffer more than four wounds from a single hit. | *'''Wound Cap:''' Wild Cards never suffer more than four wounds from a single hit. | ||
==You're A Beta== | ==You're A "Beta"== | ||
===Character Creation=== | ===Character Creation=== |
Revision as of 06:07, 4 May 2022
The Verse
Setting Rules
The following Setting Rules are in play:
- Fanatics: Enemy thugs can take the damage for their masters.
- Fast Healing: Characters make natural healing rolls once per day instead of every five days, and recover a level of Fatigue from Bumps & Bruises every four hours instead of every day.
- More Skill Points: Start with 15 skill points instead of 12.
- No Power Points: Those with arcane backgrounds don’t track Power Points but instead subtract half the listed Power Point cost (round up) from their skill roll to activate the ability. Powers may be maintained as desired at a −1 penalty to all further arcane skill rolls.
- Wound Cap: Wild Cards never suffer more than four wounds from a single hit.