Pathfinder Adventures in Golarion: Difference between revisions
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Races Allowed | '''Races Allowed''' | ||
* All Core, Standard, Featured races are allowed | * All Core, Standard, Featured races are allowed | ||
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* No Advanced, Very Powerful, or Unknown Race Points races are allowed | * No Advanced, Very Powerful, or Unknown Race Points races are allowed | ||
Classes Allowed | '''Classes Allowed''' | ||
* All Core, Base, Hybrid, and Occult classes are allowed except Monk and Brawler for reasons listed below | * All Core, Base, Hybrid, and Occult classes are allowed except Monk and Brawler for reasons listed below | ||
* Alternate Classes will be considered on a case-by-case basis but Ninja and Samurai is a hard no and I'm not fond of Antipaladins so likely these will be denied | * Alternate Classes will be considered on a case-by-case basis but Ninja and Samurai is a hard no and I'm not fond of Antipaladins so likely these will be denied | ||
* Unchained classes are most likely fine except Unchained Monk. The others should be fine. | * Unchained classes are most likely fine except Unchained Monk. The others should be fine. | ||
* Prestige classes (if we get that far), will generally be ok as long as it doesn't go against the martial arts rule. | |||
Monk/Brawler/Ninja/Samurai - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings. I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs. It kills immersion for me so they are a hard no. | '''Oriental Martial Arts Classes (Monk/Brawler/Ninja/Samurai/etc)''' - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings. I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs. It kills immersion for me so they are a hard no. |
Revision as of 20:27, 6 June 2022
Placeholder. I (Mythic) am gearing up to run some pathfinder here, just laying out some foundation stuff here before I put up the recruitment thread.
Useful Links
House Rules
- Guns ARE allowed but limited to Early Firearms only. No Advanced Firearms.
Character Creation
Races Allowed
- All Core, Standard, Featured races are allowed
- Uncommon and Monstrous races will be considered on a case-by-case basis (Monstrous in particular is very likely no but I will consider them for the right character)
- No Advanced, Very Powerful, or Unknown Race Points races are allowed
Classes Allowed
- All Core, Base, Hybrid, and Occult classes are allowed except Monk and Brawler for reasons listed below
- Alternate Classes will be considered on a case-by-case basis but Ninja and Samurai is a hard no and I'm not fond of Antipaladins so likely these will be denied
- Unchained classes are most likely fine except Unchained Monk. The others should be fine.
- Prestige classes (if we get that far), will generally be ok as long as it doesn't go against the martial arts rule.
Oriental Martial Arts Classes (Monk/Brawler/Ninja/Samurai/etc) - I'm not going to sugar coat it - I don't like these classes in traditional fantasy settings. I have no problem with the class mechanics and abilities, but oriental martial arts classes really don't belong in traditional european-themed fantasy RPGs. It kills immersion for me so they are a hard no.