Fate of the Serpentine: Difference between revisions

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'''Sorcerous Spheres
'''Sorcerous Spheres
'''
'''
Aging
Aging
Air
Air
Animal  
Animal  
Blades  
Blades  
Blood  
Blood  
Chaos  
Chaos  
Curses
Curses
Death
Death
Decay/Entropy
Decay/Entropy
Demonology
Demonology
Disease  
Disease  
Earth  
Earth  
Fear  
Fear  
Fire  
Fire  
Flesh  
Flesh  
Ghosts and Spirits
Ghosts and Spirits
Ice
Ice
Illusion  
Illusion  
Lightning  
Lightning  
Love  
Love  
Luck  
Luck  
Memory  
Memory  
Music  
Music  
Necromancy  
Necromancy  
Plants  
Plants  
Possession
Possession
Secrets  
Secrets  
Serpents  
Serpents  
Shadow  
Shadow  
Statuary  
Statuary  
Swamp  
Swamp  
Transformation
 
(Physical)  
Transformation (Physical)  
 
Transmutation  
Transmutation  
Transportation  
Transportation  
Trickery  
Trickery  
Water  
Water  
Worship
Worship


==Corruption==
==Corruption==

Revision as of 17:26, 19 August 2022


Campaign Overview

Daring deeds of derring-do in the exquisitely evanescent empery of Eversink!

Helpful Resources

Characters

System Details and Special Rules

Sorcery

The sorcery system works as follows. Sorcery is powered by the Lore skill, and in most cases, consists of straight Lore-based attacks against physical or mental Stress. The Sorcerer rolls their Attack roll based on their Lore skill level plus any modifiers, and the target rolls their Defend roll - if any. (GM decides what skill is appropriate for Defend rolls, if any - default is Physique for physical Stress, and Will for mental Stress. Ingenious Sorcerers may be able to devise a spell form that gets around a particular defence.

For spell-casting where there is no specific target or harm intended, the action is an Overcome against a Difficulty set by the GM. Create Advantage can be used to boost chances of success.

The detail comes in the different Spheres of magic - SotS has about 20 - which govern the description and flavour of the magic, as well as the sorts of magic the Sorcerer could perform outside straight attack spells. For instance, a Sorcerer whose Sphere is Water could fill opponents' lungs with liquid - or drain a canal to allow allies to walk across it. A Sorcerer whose Sphere is Plants could ensnare and strangle foes in creeping vines - or grow strange and reviving fruit to heal injured characters.

Sorcerous Spheres

Aging

Air

Animal

Blades

Blood

Chaos

Curses

Death

Decay/Entropy

Demonology

Disease

Earth

Fear

Fire

Flesh

Ghosts and Spirits

Ice

Illusion

Lightning

Love

Luck

Memory

Music

Necromancy

Plants

Possession

Secrets

Serpents

Shadow

Statuary

Swamp

Transformation (Physical)

Transmutation

Transportation

Trickery

Water

Worship

Corruption

Important People

  • Mr. Green, your ice-cold and so far utterly mysterious DELTA GREEN handler
  • Pascal Carbone, Unione Corse capo and sometime ally

Investigative Leads