Divine Strife:Jorgen Masterson: Difference between revisions
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=== Blessings === | === Blessings === | ||
'''[occupation blessing]:''' The Scientific Method: Performing experiments is a task that falls right into their wheelhouse. Gain +1 Crafts to mix solutions and test theories, creating interesting effects, if done right. <br/> | '''[occupation blessing]:''' ''The Scientific Method'': Performing experiments is a task that falls right into their wheelhouse. Gain +1 Crafts to mix solutions and test theories, creating interesting effects, if done right. <br/> | ||
'''[archetype blessing]:''' I’m Your Opponent Now: The Hero stands up for those in need. Gain +1 Fighting when battling to protect someone else. This raises | '''[archetype blessing]:''' ''I’m Your Opponent Now'': The Hero stands up for those in need. Gain +1 Fighting when battling to protect someone else. This raises | ||
to +2 Fighting to protect strangers (as they are often called to do) <br/> | to +2 Fighting to protect strangers (as they are often called to do) <br/> | ||
'''[dominion blessing]:''' Elemental Strength: When operating around a large amount of their element, the Elemental god gains +2 Strength. This bonus raises to +4 Strength when interacting directly with their element.<br/> | '''[dominion blessing]:''' ''Elemental Strength'': When operating around a large amount of their element, the Elemental god gains +2 Strength. This bonus raises to +4 Strength when interacting directly with their element.<br/> | ||
'''[theology blessing]:''' See Connections: Warlocks unlock the secrets of the universe and can’t not see the connections between items, people, or places they encounter. This special sight has allowed their Theology to stay ahead of the curve in creative and scientific endeavors for millennia. By spending 1 Fragment, the god may learn exactly how things around them are connected to each other. Looking at a couple, the god | '''[theology blessing]:''' ''See Connections'': Warlocks unlock the secrets of the universe and can’t not see the connections between items, people, or places they encounter. This special sight has allowed their Theology to stay ahead of the curve in creative and scientific endeavors for millennia. By spending 1 Fragment, the god may learn exactly how things around them are connected to each other. Looking at a couple, the god | ||
can tell whether they are married, having an affair, on a first date, just friends holding hands, etc. Likewise, if watching a car drive down the street, the Warlock instantly | can tell whether they are married, having an affair, on a first date, just friends holding hands, etc. Likewise, if watching a car drive down the street, the Warlock instantly | ||
knows if the driver owns that car, where it is headed, or perhaps where it just came from. | knows if the driver owns that car, where it is headed, or perhaps where it just came from. | ||
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=== Curses === | === Curses === | ||
'''[occupation curse]:''' Don’t Care What It Takes: They’ll risk it all to discover the truth! Gain 1 Pantheon Die if they sacrifice something important (to themselves or to the pantheon) in the name of experimentation! <br/> | '''[occupation curse]:''' ''Don’t Care What It Takes'': They’ll risk it all to discover the truth! Gain 1 Pantheon Die if they sacrifice something important (to themselves or to the pantheon) in the name of experimentation! <br/> | ||
'''[archetype curse]:''' Overconfident: At times, the Hero acts foolhardy, believing they can overtake any obstacle set before them — even if it is obviously wiser to turn away. Gain 1 Pantheon Die when they walk into the jaws of obviously overwhelming danger without a second thought.<br/> | '''[archetype curse]:''' ''Overconfident'': At times, the Hero acts foolhardy, believing they can overtake any obstacle set before them — even if it is obviously wiser to turn away. Gain 1 Pantheon Die when they walk into the jaws of obviously overwhelming danger without a second thought.<br/> | ||
'''[dominion curse]:''' Connected to the Land: Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source. <br/> | '''[dominion curse]:''' ''Connected to the Land'': Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source. <br/> | ||
'''[theology curse]:''' Manipulators: No matter how many important relationships a Warlock possesses, they are prone to manipulate those closest to them in the worst of ways, and their Bonds know this more than most. The god just can’t help but test their | '''[theology curse]:''' ''Manipulators'': No matter how many important relationships a Warlock possesses, they are prone to manipulate those closest to them in the worst of ways, and their Bonds know this more than most. The god just can’t help but test their | ||
relationships to examine the outcome, even if this leads to blowups and altercations, and means their Bonds only begrudgingly offer aid when asked. Whenever a Warlock asks an Attachment for assistance, the player rolls 1d10. On a 1 or 2 result, they cause +1 Strain. This could absolutely destroy a new relationship and becomes extremely taxing to more established Bonds. When devoting a scene to a Bond in hopes of healing Strain, the player rolls another 1d10. On a 1 or 2 result, it heals no Strain. This is why members of the Warlock’s Fate seldom ask others for help... they are loners and know that everything they touch eventually crumbles. | relationships to examine the outcome, even if this leads to blowups and altercations, and means their Bonds only begrudgingly offer aid when asked. Whenever a Warlock asks an Attachment for assistance, the player rolls 1d10. On a 1 or 2 result, they cause +1 Strain. This could absolutely destroy a new relationship and becomes extremely taxing to more established Bonds. When devoting a scene to a Bond in hopes of healing Strain, the player rolls another 1d10. On a 1 or 2 result, it heals no Strain. This is why members of the Warlock’s Fate seldom ask others for help... they are loners and know that everything they touch eventually crumbles. | ||
Revision as of 16:47, 3 September 2022
Jorgen Masterson, Divinity of Electricity
Divine Origins
Occupation: Scientist (Electrical Engineer)
Archetype: Hero
Dominion: Electricity (Elemental)
Theology: Warlock's Fate
Derived Traits
Initiative 4
Strength 5
Movement 4
Free Time 3
Wealth 6
Health 7
Psyche 9
Skills
Athletics 2, Crafts 2, Deception 0, Discipline 2, Empathy 2, Fighting 3, Fortitude 2, Influence 1, Intuition 2, Knowledge 1, Marksman 0, Medicine 1, Might 3, Perception 1, Perform 1, Speed 2, Stealth 0, Survival 1, Tech 2 (Electronic), Travel 1
Manifestations
Aegis 0, Beckon 2, Journey 2 (Travel the Wires), Minion 0, Puppetry 2, Oracle 0, Ruin 3, Shaping 1, Soul 0
Truths
“The God of Electricity need not fear it”: Armor 2 for Electricity
Blessings
[occupation blessing]: The Scientific Method: Performing experiments is a task that falls right into their wheelhouse. Gain +1 Crafts to mix solutions and test theories, creating interesting effects, if done right.
[archetype blessing]: I’m Your Opponent Now: The Hero stands up for those in need. Gain +1 Fighting when battling to protect someone else. This raises
to +2 Fighting to protect strangers (as they are often called to do)
[dominion blessing]: Elemental Strength: When operating around a large amount of their element, the Elemental god gains +2 Strength. This bonus raises to +4 Strength when interacting directly with their element.
[theology blessing]: See Connections: Warlocks unlock the secrets of the universe and can’t not see the connections between items, people, or places they encounter. This special sight has allowed their Theology to stay ahead of the curve in creative and scientific endeavors for millennia. By spending 1 Fragment, the god may learn exactly how things around them are connected to each other. Looking at a couple, the god
can tell whether they are married, having an affair, on a first date, just friends holding hands, etc. Likewise, if watching a car drive down the street, the Warlock instantly
knows if the driver owns that car, where it is headed, or perhaps where it just came from.
They may view one connection for free but may also sacrifice 1 Pantheon Die per another connection within the same scene. In addition to their special sight, a Warlock’s mind has been hardened by the Theology’s intense mental training regimen. The character begins with +2 Psyche
Curses
[occupation curse]: Don’t Care What It Takes: They’ll risk it all to discover the truth! Gain 1 Pantheon Die if they sacrifice something important (to themselves or to the pantheon) in the name of experimentation!
[archetype curse]: Overconfident: At times, the Hero acts foolhardy, believing they can overtake any obstacle set before them — even if it is obviously wiser to turn away. Gain 1 Pantheon Die when they walk into the jaws of obviously overwhelming danger without a second thought.
[dominion curse]: Connected to the Land: Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source.
[theology curse]: Manipulators: No matter how many important relationships a Warlock possesses, they are prone to manipulate those closest to them in the worst of ways, and their Bonds know this more than most. The god just can’t help but test their
relationships to examine the outcome, even if this leads to blowups and altercations, and means their Bonds only begrudgingly offer aid when asked. Whenever a Warlock asks an Attachment for assistance, the player rolls 1d10. On a 1 or 2 result, they cause +1 Strain. This could absolutely destroy a new relationship and becomes extremely taxing to more established Bonds. When devoting a scene to a Bond in hopes of healing Strain, the player rolls another 1d10. On a 1 or 2 result, it heals no Strain. This is why members of the Warlock’s Fate seldom ask others for help... they are loners and know that everything they touch eventually crumbles.
Bonds
"My assistant/brilliant programmer" (I) 4
Landmark Bond (Electrical Base Station, next to house) (L) 3
IEEE (International Electrical Engineers) (G) 3
Relics
Compass (Level 2): Points me towards where I am needed.
- Area Sense (Oracle 2/People in Trouble)
Appearance and Background
Gender: Male
Age: 29 years
Appearance and Demeanor: [text]
Background: [text]