Devin Holcombe: Difference between revisions
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Revision as of 16:42, 2 October 2022
| Agent Name: | SSgt. Devin Holcombe | ||
| Code Name: | TBD | ||
| Profession: | Special Operator (Marine Raider) | ||
| Nationality: | American | ||
| Sex (Age): | Male (31) | ||
| Education: | MCRD Parris Island |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 12 | 60 | |
| Constitution | 12 | 60 | |
| Dexterity | 13 | 65 | Fast Hands |
| Intelligence | 11 | 55 | |
| Power | 13 | 65 | Dead Eyes |
| Charisma | 11 | 55 |
Derived Attributes
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 12 | 12 |
| Willpower (WP) | 13 | 13 |
| Sanity (SAN) | 65 | 65 |
| Breaking Point (BP) | 52 | -- |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Bond 1 | Not very much |
| Bond 2 | Even less |
Motivations and Mental Disorders
Skills
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Science (0%) | |||
| Alertness (20%) | Forensics (0%) | Search (20%) | |||
| Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
| Archeology (0%) | History (10%) | Stealth (10%) | |||
| Art (0%): | HUMINT (10%) | Surgery (0%) | |||
| Artillery (0%) | Law (0%) | Survival (10%) | |||
| Athletics (30%) | Medicine (0%) | Swim (20%) | |||
| Bureaucracy (10%) | Melee Weapons (30%) | Unarmed Combat (40%) | |||
| Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
| Craft (0%) | Foreign Languages and Other Skills: | ||||
| Criminology (10%) | Navigate (10%) | ||||
| Demolitions (0%) | Occult (10%) | ||||
| Disguise (10%) | Persuade (20%) | ||||
| Dodge (30%) | Pharmacy (0%) | ||||
| Drive Auto (20%) | Pilot (0%): | ||||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | Ride (10%) | ||||
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |