Cthulhu Eternal Victorian Age Emilie Garilound: Difference between revisions
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|'''Sanity (SAN)''' | |'''Sanity (SAN)''' | ||
|56 | |56 | ||
| | |56 | ||
|- | |- | ||
|'''Breaking Point (BP)''' | |'''Breaking Point (BP)''' |
Revision as of 12:56, 21 December 2022
Character Name: | Emilie Garilound | ||||||
Player Name: | Regular Guy | ||||||
Profession: | Consulting Detective | Nationality: | French | ||||
Sex (Age): | Male, (49) | ||||||
Education: | University of Rennes, Law |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | Average |
Constitution | 14 | 70 | Perfect Health |
Dexterity | 10 | 50 | Average |
Intelligence | 15 | 75 | Perceptive |
Power | 11 | 55 | Average |
Charisma | 12 | 60 | Charming |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | 12 | 12 |
Willpower (WP) | 11 | 11 |
Sanity (SAN) | 56 | 56 |
Breaking Point (BP) | 44 | 44 |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | 9 | 6 / 3 / 0 |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
William Smythe (Partner) | 12 |
Communal | |
British Scientific Association | 5 |
British Anatomical Society | 5 |
Motivations and Mental Disorders
Skills
Total | Total | Total | |||
Administration (10%) | 12 | Foreign Language (French) (0%) | 40 | Research (10%) | 62 |
Alertness (20%) | 47 | Harangue (10%) | 11 | Ride (10%) | |
Anthropology (0%) | Heavy Machinery (10%) | Science: (Chemistry) (40%) (Forensics) (61%) | 40%/ 61% | ||
Appraise (10%) | History (10%) | Search (20%) | 73 | ||
Archaeology (0%) | Insight (10%)* | 51 | Social Etiquette (10%) | 60 | |
Art (0%) | Law (British Criminal) (0%) | 51 | Stealth (10%) | ||
Athletics (30%) | Medicine (0%) | Streetwise (Type) (0%) | |||
Charm (20%) | Melee Weapons (30%) | Surgery (0%) | |||
Craft (0%) | ' | Military Training (Type) (0%) | Survival (10%) | ||
Craft (Type) (0%) | Swim (20%) | ||||
Disguise (10%) | 30 | Natural World (10%) | Track (10%) | ||
Dodge (30%) | Navigate (10%) | Unarmed Combat (20%) | |||
Drive (20%) | Occult (10%) | Unnatural (0%) | |||
Firearms (20%) | Persuade (20%) | Use Gadgets (0%) | |||
First Aid (10%) | Pilot (Type) (0%) | ||||
Foreign Language (Type) (0%) | Psychoanalyze (10%) | ||||
Foreign Language (Type) (0%) | Regional Lore (Type) (0%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes
Fountain Pen, Journal
Pen knife, bottle of Tanqueray gin
Suit jacket, button down shirts (2x), slacks (2x), wool tie, Bowler Cap
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes