Difference between revisions of "Kings Cross: Inertia"
Fedifensor (talk | contribs) (→Skills) |
Fedifensor (talk | contribs) (→Complications) |
||
Line 174: | Line 174: | ||
| Wants to be the hero his father could have been (Psych Lim) || Common, Strong || style="text-align:center;" |15 | | Wants to be the hero his father could have been (Psych Lim) || Common, Strong || style="text-align:center;" |15 | ||
|- | |- | ||
− | | Never throw a case (Psych Lim) || | + | | Never throw a case (Psych Lim) || Common, Strong|| style="text-align:center;" |15 |
|- | |- | ||
| Reluctance to Kill (Psych Lim) || Common, Moderate || style="text-align:center;" |10 | | Reluctance to Kill (Psych Lim) || Common, Moderate || style="text-align:center;" |10 |
Revision as of 11:09, 23 February 2023
Character for the game King's Cross
Contents
Inertia
Vital Statistics
- Secret Identity: Roger Barrett
- Marital Status: Single
- Relatives: Aaron Barrett, father (aka Terminal Velocity)
- Nancy Barrett, mother
- Occupation: Public Defender for King's Cross
- Friends and Allies: Simon (court clerk)
- Enemies: Killzone 2.0
Total Points: 400/400
Characteristics
VALUE | Characteristic | Cost | ROLL & Notes |
---|---|---|---|
13 | STR | 3 | 12-, 2 1/2 D6, lift: 150 kg |
18 | DEX | 16 | 13- |
23 | CON | 13 | 14- |
13 | INT | 3 | 12-, PER: 12- |
10 | EGO | 0 | 11- |
18 | PRE | 8 | 13- |
9 | OCV | 30 | |
8 | DCV | 25 | |
3 | OMCV | 0 | |
3 | DMCV | 0 | |
5 | SPD | 30 | 3, 5, 8, 10, 12 |
11 | PD | 9 | |
11 | ED | 9 | |
15 | REC | 11 | |
40 | END | 4 | |
11 | BODY | 1 | |
36 | STUN | 8 | |
TOTAL: | 170 |
Skills
Skill | Cost |
---|---|
+1 Overall Level | 12 |
+2 vs Range Modifier with All Attacks | 6 |
Power: Kinetic Alteration 13- | 3 |
Acting 13- | 3 |
Breakfall 13- | 3 |
Bureaucratics 13- | 3 |
Conversation 13- | 3 |
Criminology 8- | 1 |
Interrogation 13- | 3 |
Oratory 13- | 3 |
Persuasion 13- | 3 |
PS: Lawyer 13- | 3 |
KS: Superhero Law 11- | 2 |
TF: Skateboarding | 1 |
TOTAL: | 49 |
Perks and Talents
Perk/Talent | Notes | Cost |
---|---|---|
Law License | 1 | |
Money: Well Off | $100,000 annually | 1 |
TOTAL: | 2 |
Powers
Name | Description/Rules | END | Cost | |
---|---|---|---|---|
Kinetic Alteration | Multipower, 69-point reserve | 69 | ||
u | Ball Toss | Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) | 2 | 5 |
u | Rock Toss | 9d6 Energy Blast, Armor Piercing (+1/4), Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) | 3 | 4 |
u | Penny Toss | 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) | 7 | 4 |
u | Kinetic Magnification | +52 STR (total 65 STR), Reduced Endurance (1/2 END, +1/4) | 2+1 | 6 |
u | Object Acceleration | Telekinesis (45 STR); Instant (-1/2), Affects Whole Object (-1/4) | 7 | 4 |
u | Momentum Shift | Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) | 3 | 4 |
u | Escape Velocity | Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) [298 MPH, Velocity-based DCV 11] | 3 | 4 |
Subtotal: | (100) | |||
Object Riding | Object Riding: Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) | 1 | 24 | |
Velocity Absorption | Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) | 0 | 42 | |
Velocity Negation | Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) | 8 | ||
Kinetic Negation | Hardened (+1/4) (3 Active Points) applied to PD | 3 | ||
Energy Negation | Hardened (+1/4) (3 Active Points) applied to ED | 3 | ||
Farsight Goggles | +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) | 1 | ||
TOTAL: | 179 |
Complications
Description | Rules | END |
---|---|---|
Secret Identity (Social Limitation) | Frequently, Major | 15 |
Negative Reputation: "Say, isn't that hero's powers just like...?" | Infrequently | 5 |
Dependent NPC: Terminal Velocity | Infrequently, As Powerful | 0 |
Dependent NPC: Simon (childhood friend and court clerk) | Infrequently, Normal, Useful Position/Skills | 5 |
Dependent NPC: Current Superpowered Client | Infrequently, As Powerful, Unaware of Super ID | 5 |
Wants to be the hero his father could have been (Psych Lim) | Common, Strong | 15 |
Never throw a case (Psych Lim) | Common, Strong | 15 |
Reluctance to Kill (Psych Lim) | Common, Moderate | 10 |
Hunted: Killzone 2.0 (daughter of the original Killzone | As Powerful, Harshly Punish | 10 |
TOTAL: | 75 |