Difference between revisions of "Horrors of Averoigne: Character Page Template"
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− | + | Alchemy 0 | |
− | + | Alertness 20 | |
− | Alertness | + | Animal Handling 10 |
− | + | Appraise 10 | |
− | Appraise | + | Art (Type) 0 |
− | + | Athletics 30 | |
− | Art (Type) | + | Beguile 20 |
− | + | Carouse 0 | |
− | Athletics | + | Chirurgery 0 |
− | + | Ciphers 0 | |
− | + | Craft (Type) 10 | |
− | + | Disguise 10 | |
− | + | Dodge 30 | |
− | + | Drive 20 | |
− | + | First Aid 10 | |
− | + | Folklore 10 | |
− | + | Forage/Hunt 10 | |
− | + | Foreign Court/Kingdom (Type) 0 | |
− | Craft (Type) | + | Foreign Language (Type) 0 |
− | + | Harangue/Taunt 10 | |
− | Disguise | + | Herb Lore 20 |
− | + | History 10 | |
− | Dodge | + | Homeland 0 |
− | + | Insight 10 | |
− | Drive | + | Literacy 0 |
− | + | Melee Weapons 30 | |
− | + | Navigate 10 | |
− | + | Occult (Type) 10 | |
− | + | Persuade 20 | |
− | + | Quadrivium 0 | |
− | Foreign Language (Type) | + | Ranged Weapons 20 |
− | + | Reassure 10 | |
− | Harangue | + | Religion (Type) 10 |
− | + | Repair/Devise 0 | |
− | History | + | Ride 10 |
− | + | Sailing (Type) 0 | |
− | Insight | + | Scavenge 10 |
− | + | Search 20 | |
− | + | Siege Weapons 0 | |
− | + | Stealth 10 | |
− | + | Swim 20 | |
− | + | Trivium 0 | |
− | Literacy | + | Unarmed Combat 40 |
− | + | Unnatural 0 | |
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− | Unarmed Combat | ||
=Physical Injuries and Ailments= | =Physical Injuries and Ailments= |
Revision as of 12:15, 13 May 2023
Character Name: | |||
Player Name: | |||
Profession/Archetype: | |||
Clan/Family: | |||
Sex (Age): | |||
Home Province: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Skills
Alchemy 0 Alertness 20 Animal Handling 10 Appraise 10 Art (Type) 0 Athletics 30 Beguile 20 Carouse 0 Chirurgery 0 Ciphers 0 Craft (Type) 10 Disguise 10 Dodge 30 Drive 20 First Aid 10 Folklore 10 Forage/Hunt 10 Foreign Court/Kingdom (Type) 0 Foreign Language (Type) 0 Harangue/Taunt 10 Herb Lore 20 History 10 Homeland 0 Insight 10 Literacy 0 Melee Weapons 30 Navigate 10 Occult (Type) 10 Persuade 20 Quadrivium 0 Ranged Weapons 20 Reassure 10 Religion (Type) 10 Repair/Devise 0 Ride 10 Sailing (Type) 0 Scavenge 10 Search 20 Siege Weapons 0 Stealth 10 Swim 20 Trivium 0 Unarmed Combat 40 Unnatural 0
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots.
Weapons
Skill % | Base Range | Damage | Special capabilities | Cost | |
Personal Details, Obligations, Heirlooms, and Other Notes