Aim to Misbehave: Advancement: Difference between revisions
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[[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | ||
This game will be broken up into '''Jobs''' with each job being a series of scenes that roughly map to an arc of (usually) five acts. Each job the crew completes earns | This game will be broken up into '''Jobs''' with each job being a series of scenes that roughly map to an arc of (usually) five acts. Each job the crew completes earns each character two '''(2)''' experience. Experience can be spent to advance characters as follows: | ||
*Turn an Asset from an Episode into a [[file:d6a.png|20px|d6]] Signature Asset: '''1 Experience''' | *Turn an Asset from an Episode into a [[file:d6a.png|20px|d6]] Signature Asset: '''1 Experience''' | ||
*Switch out | *Switch out Ambition or Quirk Distinction for a new Distinction: '''1 Experience''' ''If the distinction had active SFX, activate new SFX appropriate to the new Distinction''. | ||
*Add a | *Add a new [[file:d6a.png|20px|d6]] Knack to a [[file:d6a.png|20px|d6]] or higher Role: '''1 Experience''' ''Knacks cannot be added to your [[file:d4a.png|20px|d4]] Role''. | ||
*Add a | *Add a Signature Asset SFX: '''1 Experience''' [[file:d6a.png|20px|d6]] ''Assets may have a max of one '''(1)''' SFX. [[file:d8.png|20px|d8]] Asses may have a max of two '''(2)''''' | ||
---- | ---- | ||
*Step up a [[file:d6a.png|20px|d6]] Signature Asset to a [[file:d8a.png|20px|d8]]: '''2 Experience''' | *Step up a [[file:d6a.png|20px|d6]] Signature Asset to a [[file:d8a.png|20px|d8]]: '''2 Experience''' | ||
*Unlock a new Distinction SFX: '''2 Experience''' | *Unlock a new Distinction SFX: '''2 Experience''' ''Distinctions may have no more than three'''(3)''' SFX (this includes Hinder)'' | ||
*Step up a Skill from a [[file:d4a.png|20px|d4]] to a [[file:d6a.png|20px|d6]]: '''2 Experience''' | *Step up a Skill from a [[file:d4a.png|20px|d4]] to a [[file:d6a.png|20px|d6]]: '''2 Experience''' | ||
---- | ---- | ||
*Step up a | *Step up a Role to [[file:d8a.png|20px|d8]] or higher: '''3 Experience''' | ||
*Step up one Attribute and step back another: '''3 Experience''' | *Step up one Attribute and step back another: '''3 Experience''' | ||
---- | ---- | ||
*Players may also donate experience to buff their ship (See [[ | *Players may also donate experience to buff their ship (See [[Aim_to_Misbehave:_Ship_Advancement | Ship Advancement]]) | ||
'''Note:''' No | '''Note:''' No Attribute or Role masy be stepped up beyond [[file:d12a.png|20px|d12]] [[file:d4a.png|20px|d4]] Role may not be advanced. No Signature Asset can be stepped up higher than [[file:d8a.png|20px|d8]] Distinctions may never be stepped up. | ||
[[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] |
Revision as of 22:45, 4 June 2023
This game will be broken up into Jobs with each job being a series of scenes that roughly map to an arc of (usually) five acts. Each job the crew completes earns each character two (2) experience. Experience can be spent to advance characters as follows:
- Turn an Asset from an Episode into a
Signature Asset: 1 Experience
- Switch out Ambition or Quirk Distinction for a new Distinction: 1 Experience If the distinction had active SFX, activate new SFX appropriate to the new Distinction.
- Add a new
Knack to a
or higher Role: 1 Experience Knacks cannot be added to your
Role.
- Add a Signature Asset SFX: 1 Experience
Assets may have a max of one (1) SFX.
Asses may have a max of two (2)
- Step up a
Signature Asset to a
: 2 Experience
- Unlock a new Distinction SFX: 2 Experience Distinctions may have no more than three(3) SFX (this includes Hinder)
- Step up a Skill from a
to a
: 2 Experience
- Players may also donate experience to buff their ship (See Ship Advancement)
Note: No Attribute or Role masy be stepped up beyond
Role may not be advanced. No Signature Asset can be stepped up higher than
Distinctions may never be stepped up.