Hegemony: Character Advancement: Difference between revisions
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==Tier 1 Advances== | ==Tier 1 Advances== | ||
*Change a Knack: '''1 Experience''' | *Change a Knack: '''1 Experience''' | ||
* | *Change a Distinction: '''1 Experience''' ''If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction''. | ||
* | *Change a Distinction SFX. Cannot swap out Hinder: '''1 Experience''' | ||
*Swap out one Attribute SFX for another: '''1 Experience''' | *Swap out one Attribute SFX for another: '''1 Experience''' | ||
*Add a new [[file:d6a.png|24px|d6]] Knack to a [[file:d6a.png|24px|d6]] or higher Role: '''1 *Swap out one Relationship rating for another. | |||
*Add a new [[file:d6a.png|24px|d6]] Knack to a [[file:d6a.png|24px|d6]] or higher Role: '''1 | |||
[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | [[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] |
Revision as of 13:52, 10 June 2023
This game will be broken up into Jobs with each job being a series of scenes that roughly map to an arc of (usually) five acts. Each job the crew completes earns each character two (2) experience. Experience can be spent to advance characters as follows:
Tier 0 Advances
- Swap out a current Attribute Rank for another, or replace a
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|
configuration for
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|
or vise versa: 0 Experience during or immediately following character's first episode
- Swap out a current Role ranking for another: 0 Experience during or immediately following character's first episode
- Change a Knack: 0 Experience during or immediately following character's first episode (or later if it has never been used).
- Swap out one Relationship rating for another. 0 Experience during or immediately following character's first episode
- Swap out a Distinction: 0 Experience during or immediately following character's first episode
- Swap out a Distinction SFX. Cannot swap out Hinder: 0 Experience during or immediately following character's first episode.
- Swap out one Attribute SFX for another: 0 Experience during or immediately following character's first episode.
Tier 1 Advances
- Change a Knack: 1 Experience
- Change a Distinction: 1 Experience If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction.
- Change a Distinction SFX. Cannot swap out Hinder: 1 Experience
- Swap out one Attribute SFX for another: 1 Experience
- Add a new
Knack to a
or higher Role: 1 *Swap out one Relationship rating for another.
Tier 2 Advances
- Add a Signature Asset SFX: 2 Experience
Assets may have a max of one (1) SFX.
Assets may have a max of two (2)
- Step up a
Signature Asset to a
: 2 Experience
- Step up a Knack by one die type: 2 Experience Knacks may not be stepped up higher than the Role they are attached to.
- Unlock a new Distinction SFX: 2 Experience Distinctions may have no more than three (3) SFX (this includes Hinder)
Tier 3 Advances
- Step up a Role to
or higher: 3 Experience No Role may be stepped up beyond
and the
Role may not be advanced.
- Step up one Attribute and step back another: 3 Experience No Attribute may be stepped up beyond
or stepped back below
Players may also donate experience to buff their ship (See Ship Advancement)