Hegemony: The Ship Herself: Difference between revisions
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==Ship XP/PP and Hero Dice== | ==Ship XP/PP and Hero Dice== | ||
The ship earns XP at a rate of one '''(1)''' | The ship earns XP at a rate of one '''(1)''' per job, but no ship-specific PP is ever awarded. If Hitches are bought, or Hinder is employed, earned PP go to the rolling character. Likewise any earned Hero Points. | ||
PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources. | PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources. |
Revision as of 21:18, 10 June 2023
Ship Traits: Attributes
Some rolls will require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class: Athens Light Support which default to a rank of for each Attribute for the standard model, but the players have the option to instead start with one (1) at one (1) at and one (1) at representing custom configurations.
Ship Traits: Roles
Ships don't have roles per se. Players use their own Roles for ship based actions.
Ship Traits: Distinctions
Ships don't have Distinctions either, if none of a character's Distinctions would apply to a ship based action, use the ship's class at instead (or Hinder one of your Distinctions for the pp).
Ship Traits: Modules
All base Modules for your ship default to - Module dice may be added to any action that utilizes that Module. Only one Module die may be applied to a given action.
Athens Class starts play with the following Modules:
- Helm (PILOTING AND NAVIGATION)
- Terminals (NETWORKS AND SYSTEMS)
- Med Bay (TRAUMA AND MEDICINE)
- Machine Shop (MECHANICS AND ENGINEERING)
- Tactical Turrets (CROWD CONTROL AND TACTICAL RESPONSE)
- Onboard Data (LOGISTICS AND ANALYSIS)
- Atmo/Integrity (ENVIRONMENTAL THREATS)
- Shuttles [2]
- EVA Suits [enough for crew and passengers]
The following Modules do not begin ranked on Athens Class:
If a Module has a Role listed beside it in parenthesis, step its die up one step for each character who has that role ranked at If anyone has DIPLOMACY AND COMMAND ranked at step up one (1) Module of your choosing by one (1).
Knacks
Add a total of three (3) Knacks to one or more or higher ranked Module(s)
Ship XP/PP and Hero Dice
The ship earns XP at a rate of one (1) per job, but no ship-specific PP is ever awarded. If Hitches are bought, or Hinder is employed, earned PP go to the rolling character. Likewise any earned Hero Points.
PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources.