Difference between revisions of "Nights Black Agents D100 Character Page"
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Alertness (20) | Alertness (20) | ||
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Anthropology (0) | Anthropology (0) | ||
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Appraise (10) | Appraise (10) | ||
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Archeology (0) | Archeology (0) | ||
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Art (Type) (0) | Art (Type) (0) | ||
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Artillery (0) | Artillery (0) | ||
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Athletics (30) | Athletics (30) | ||
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Craft (Type) (0) | Craft (Type) (0) | ||
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Demolitions (0) | Demolitions (0) | ||
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Disguise (10) | Disguise (10) | ||
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Dodge (30) | Dodge (30) | ||
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Drive (Type) (20) | Drive (Type) (20) | ||
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Espionage Training (Type) (0) | Espionage Training (Type) (0) | ||
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Firearms (20) | Firearms (20) | ||
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First Aid (10) | First Aid (10) | ||
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Foreign Language (Type) (0) | Foreign Language (Type) (0) | ||
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Harangue (10) | Harangue (10) | ||
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Heavy Machinery (10) | Heavy Machinery (10) | ||
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Heavy Weapons (0) | Heavy Weapons (0) | ||
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History (10) | History (10) | ||
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Insight (10) | Insight (10) | ||
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Law (Type) (0) | Law (Type) (0) | ||
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Medicine (0) | Medicine (0) | ||
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Melee Weapons (30) | Melee Weapons (30) | ||
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Military Science (0) | Military Science (0) | ||
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Natural World (10) | Natural World (10) | ||
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Navigate (10) | Navigate (10) | ||
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Occult (10) | Occult (10) | ||
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Organizational Lore (Type) (0) | Organizational Lore (Type) (0) | ||
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Persuade (20) | Persuade (20) | ||
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Pilot (Type) (0) | Pilot (Type) (0) | ||
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Psychoanalyze (10) | Psychoanalyze (10) | ||
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Regional Lore (Type) (0) | Regional Lore (Type) (0) | ||
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Research (10) | Research (10) | ||
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Ride (10) | Ride (10) | ||
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Scavenge (10) | Scavenge (10) | ||
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Science (Type) (0) | Science (Type) (0) | ||
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Search (20) | Search (20) | ||
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Stealth (10) | Stealth (10) | ||
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Surgery (0) | Surgery (0) | ||
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Survival (Type) (10) | Survival (Type) (10) | ||
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Swim (20) | Swim (20) | ||
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Unarmed Combat (40) | Unarmed Combat (40) | ||
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Use Gadgets (0) | Use Gadgets (0) | ||
Revision as of 01:14, 24 July 2023
Character Name: | |||
Player Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | // | Resources | () | / / |
---|
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Motivations and Mental Disorders
Skills
Alertness (20)
Anthropology (0)
Appraise (10)
Archeology (0)
Art (Type) (0)
Artillery (0)
Athletics (30)
Craft (Type) (0)
Demolitions (0)
Disguise (10)
Dodge (30)
Drive (Type) (20)
Espionage Training (Type) (0)
Firearms (20)
First Aid (10)
Foreign Language (Type) (0)
Harangue (10)
Heavy Machinery (10)
Heavy Weapons (0)
History (10)
Insight (10)
Law (Type) (0)
Medicine (0)
Melee Weapons (30)
Military Science (0)
Natural World (10)
Navigate (10)
Occult (10)
Organizational Lore (Type) (0)
Persuade (20)
Pilot (Type) (0)
Psychoanalyze (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (10)
Science (Type) (0)
Search (20)
Stealth (10)
Surgery (0)
Survival (Type) (10)
Swim (20)
Unarmed Combat (40)
Use Gadgets (0)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes