SOTDL: Birthright: Difference between revisions

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Birthright covers the things you were born into such as nationality and social standing and will cover your initial skill bumps and your Wealth knack.
Birthright covers the things you were born into such as. Nationality will determine your initial skill bumps. Social standing grants a free SFX associated with one of your character skills.


=Nationality=
=Nationality=
Nationality indicates the people you were born into and the region you hail from.
Nationality indicates the people you were born into and the region you hail from.


'''Note:''' While each nationality conforms to a general appearance for that nation at large, a PC might have any appearance, having mixed ethnicity or just unique genes or whstever. We won't really be focusing on the social implications of race in this game. That's just something that too many folk are forced to struggle with in day to day life, and I am unwilling to drag it into a game.
'''Note:''' While each nationality conforms to a general appearance for that nation at large, a PC might have any appearance, having mixed ethnicity or just unique genes or whatever. We won't really be focusing on negative social implications of race in this game. That's just something that too many folk are forced to struggle with in day to day life, and I am unwilling to drag it into a game.


Setting details on the people of the Salt Coast, including appearance, government, religion, and trade, may be found [[SOTDL:_Setting#People_of_the_Salt_Coast|'''HERE''']]
Setting details on the people of the Salt Coast, including appearance, government, religion, and trade, may be found [[SOTDL:_Setting#People_of_the_Salt_Coast|'''HERE''']]
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Corsair tend to be compact and stocky folk with weathered to light brown skin and dark hair. Their eyes are almost always brown or green.
Corsair tend to be compact and stocky folk with weathered to light brown skin and dark hair. Their eyes are almost always brown or green.


Corsair are the most populous people group of the Salt Coast with arguably the most vast expanse of natural resources. They are the only people to build cities. While PCs may hail from anywhere on the map, Corsair primarily dwell along the eastern sea coast or in the plains and riverlands between the coast and the western mountains.
Corsair are the most populous people group of the Salt Coast with arguably the most vast expanse of natural resources. They are the only people to build cities.  
 
While PCs may hail from anywhere on the map regardless of nationality, Corsair primarily dwell along the sea coast or in the plains and riverlands between the coast and the mountains.


Include where you are from in your character bio.
Include where you are from in your character bio.


Corsair step up two (2) of the following skills by one (1): Influence, Perform, or Pilot (inland characters may substitute Ride/Drive for Pilot).
Corsair step up each of the following skills by one (1): Influence, Perform, and Pilot (inland characters may substitute Ride/Drive for Pilot).


===Social Standing===  
===Social Standing===  
Choose your character's social rank.
Choose your character's social rank.
* '''High House''' (nobility)''':''' You were raised in a merchant household of wealth and privilege. In addition to the common tongue, you speak and read High Corsair and High Druidan and you are conversant in Islander patois. Step up one (1) of the following skills by one (1): Shoot/Throw or Fight. Your Wealth knack (Influence) is [[file:d10a.png|24px|d10]] Wealth knack applies even if your Influence score is [[file:d4a.png|24px|d4]] Untrained. Wealth is the only knack that may exceed the skill it is associated with (Influence).
* '''High House''' (nobility)''':''' You were raised in a merchant household of wealth and privilege. '''SFX: Ma'am of Means''' - ''You know just how to talk to folk in and around your circle of influence.'' When using Influence on tradesmen or merchants, step up or double your Influence rank for the roll. 1s and 2s are considered hitches.
*'''Artisan/Craftsman:''' You work for a living at some skilled labor or art. In addition to the common tongue, you speak and read High Corsair and understand the Islander patois. Step up one (1) of the following skills by one (1): Craft or Perform. Your Wealth knack (Influence) is [[file:d8a.png|24px|d8]] Wealth knack applies even if your Influence score is [[file:d4a.png|24px|d4]] Untrained. Wealth is the only knack that may exceed the skill it is associated with (Influence). Additionally, add one (1) free knack to any skill rated [[file:d6a.png|24px|d6]] or higher or step up an existing knack (excluding Wealth) by one (1).  
*'''Artisan/Craftsman:''' You work for a living at some skilled labor or art. '''SFX: Journeyman Master''' - ''You are at the top of your game.'' When using Perform or Craft, spend a PP to step up or double the relevant skill.
*'''Laborer:''' You just work hard. In addition to speaking and reading common, you are conversant in High Corsair an can make yourself understood in Islander patois. Step up one (1) of the following skills by one (1): Labor or Survive. Your Wealth knack (Influence) is [[file:d6a.png|24px|d6]] Wealth knack applies even if your Influence score is [[file:d4a.png|24px|d4]] Untrained. Wealth is the only knack that may exceed the skill it is associated with (Influence). Additionally, add two (2) free knacks to any skill rated [[file:d6a.png|24px|d6]] or higher or step up existing knacks (excluding Wealth) by one (1).  
*'''Laborer:''' You just work hard. '''SFX: Built like a House''' - ''Nothing slows you down.'' Re-roll any hitches initially rolled on a Labor roll. 1s and 2s are considered hitches on the re-roll and may not be re-rolled again.
*'''Vagrant:''' You can speak the common tongue and you know some words in other languages, but you cannot read or write. You are destitute or living off the land. Step up one (1) of the following skills by one (1): Survive or Trick. Your Wealth knack (Influence) is [[file:d4a.png|24px|d4]] Wealth knack applies even if your Influence score is [[file:d4a.png|24px|d4]] Untrained. Wealth is the only knack that may exceed the skill it is associated with (Influence). Additionally, add one (3) free knacks to any skill rated [[file:d6a.png|24px|d6]] or higher or step up existing knacks (excluding Wealth) by one (1).
*'''Vagrant:''' You are destitute or living off the land. '''SFX: Panache'''                                                                                                                                                            - ''What you do, you do in style.'' Spend a PP to roll your Perform die and add it to your total on any Survival roll.  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]


=Social Standing=
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]

Revision as of 00:57, 14 October 2023



Birthright covers the things you were born into such as. Nationality will determine your initial skill bumps. Social standing grants a free SFX associated with one of your character skills.

Nationality

Nationality indicates the people you were born into and the region you hail from.

Note: While each nationality conforms to a general appearance for that nation at large, a PC might have any appearance, having mixed ethnicity or just unique genes or whatever. We won't really be focusing on negative social implications of race in this game. That's just something that too many folk are forced to struggle with in day to day life, and I am unwilling to drag it into a game.

Setting details on the people of the Salt Coast, including appearance, government, religion, and trade, may be found HERE

Corsair

Corsair tend to be compact and stocky folk with weathered to light brown skin and dark hair. Their eyes are almost always brown or green.

Corsair are the most populous people group of the Salt Coast with arguably the most vast expanse of natural resources. They are the only people to build cities.

While PCs may hail from anywhere on the map regardless of nationality, Corsair primarily dwell along the sea coast or in the plains and riverlands between the coast and the mountains.

Include where you are from in your character bio.

Corsair step up each of the following skills by one (1): Influence, Perform, and Pilot (inland characters may substitute Ride/Drive for Pilot).

Social Standing

Choose your character's social rank.

  • High House (nobility): You were raised in a merchant household of wealth and privilege. SFX: Ma'am of Means - You know just how to talk to folk in and around your circle of influence. When using Influence on tradesmen or merchants, step up or double your Influence rank for the roll. 1s and 2s are considered hitches.
  • Artisan/Craftsman: You work for a living at some skilled labor or art. SFX: Journeyman Master - You are at the top of your game. When using Perform or Craft, spend a PP to step up or double the relevant skill.
  • Laborer: You just work hard. SFX: Built like a House - Nothing slows you down. Re-roll any hitches initially rolled on a Labor roll. 1s and 2s are considered hitches on the re-roll and may not be re-rolled again.
  • Vagrant: You are destitute or living off the land. SFX: Panache - What you do, you do in style. Spend a PP to roll your Perform die and add it to your total on any Survival roll.

< < < Back to Main Page