SOTDL: Birthright: Difference between revisions
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Birthright covers the things you were born into such as | Birthright covers the things you were born into such as. Nationality will determine your initial skill bumps. Social standing grants a free SFX associated with one of your character skills. | ||
=Nationality= | =Nationality= | ||
Nationality indicates the people you were born into and the region you hail from. | Nationality indicates the people you were born into and the region you hail from. | ||
'''Note:''' While each nationality conforms to a general appearance for that nation at large, a PC might have any appearance, having mixed ethnicity or just unique genes or | '''Note:''' While each nationality conforms to a general appearance for that nation at large, a PC might have any appearance, having mixed ethnicity or just unique genes or whatever. We won't really be focusing on negative social implications of race in this game. That's just something that too many folk are forced to struggle with in day to day life, and I am unwilling to drag it into a game. | ||
Setting details on the people of the Salt Coast, including appearance, government, religion, and trade, may be found [[SOTDL:_Setting#People_of_the_Salt_Coast|'''HERE''']] | Setting details on the people of the Salt Coast, including appearance, government, religion, and trade, may be found [[SOTDL:_Setting#People_of_the_Salt_Coast|'''HERE''']] | ||
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Corsair tend to be compact and stocky folk with weathered to light brown skin and dark hair. Their eyes are almost always brown or green. | Corsair tend to be compact and stocky folk with weathered to light brown skin and dark hair. Their eyes are almost always brown or green. | ||
Corsair are the most populous people group of the Salt Coast with arguably the most vast expanse of natural resources. They are the only people to build cities. While PCs may hail from anywhere on the map, Corsair primarily dwell along the | Corsair are the most populous people group of the Salt Coast with arguably the most vast expanse of natural resources. They are the only people to build cities. | ||
While PCs may hail from anywhere on the map regardless of nationality, Corsair primarily dwell along the sea coast or in the plains and riverlands between the coast and the mountains. | |||
Include where you are from in your character bio. | Include where you are from in your character bio. | ||
Corsair step up | Corsair step up each of the following skills by one (1): Influence, Perform, and Pilot (inland characters may substitute Ride/Drive for Pilot). | ||
===Social Standing=== | ===Social Standing=== | ||
Choose your character's social rank. | Choose your character's social rank. | ||
* '''High House''' (nobility)''':''' You were raised in a merchant household of wealth and privilege. | * '''High House''' (nobility)''':''' You were raised in a merchant household of wealth and privilege. '''SFX: Ma'am of Means''' - ''You know just how to talk to folk in and around your circle of influence.'' When using Influence on tradesmen or merchants, step up or double your Influence rank for the roll. 1s and 2s are considered hitches. | ||
*'''Artisan/Craftsman:''' You work for a living at some skilled labor or art. | *'''Artisan/Craftsman:''' You work for a living at some skilled labor or art. '''SFX: Journeyman Master''' - ''You are at the top of your game.'' When using Perform or Craft, spend a PP to step up or double the relevant skill. | ||
*'''Laborer:''' You just work hard. | *'''Laborer:''' You just work hard. '''SFX: Built like a House''' - ''Nothing slows you down.'' Re-roll any hitches initially rolled on a Labor roll. 1s and 2s are considered hitches on the re-roll and may not be re-rolled again. | ||
*'''Vagrant:''' | *'''Vagrant:''' You are destitute or living off the land. '''SFX: Panache''' - ''What you do, you do in style.'' Spend a PP to roll your Perform die and add it to your total on any Survival roll. | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
Revision as of 00:57, 14 October 2023
Birthright covers the things you were born into such as. Nationality will determine your initial skill bumps. Social standing grants a free SFX associated with one of your character skills.
Nationality
Nationality indicates the people you were born into and the region you hail from.
Note: While each nationality conforms to a general appearance for that nation at large, a PC might have any appearance, having mixed ethnicity or just unique genes or whatever. We won't really be focusing on negative social implications of race in this game. That's just something that too many folk are forced to struggle with in day to day life, and I am unwilling to drag it into a game.
Setting details on the people of the Salt Coast, including appearance, government, religion, and trade, may be found HERE
Corsair
Corsair tend to be compact and stocky folk with weathered to light brown skin and dark hair. Their eyes are almost always brown or green.
Corsair are the most populous people group of the Salt Coast with arguably the most vast expanse of natural resources. They are the only people to build cities.
While PCs may hail from anywhere on the map regardless of nationality, Corsair primarily dwell along the sea coast or in the plains and riverlands between the coast and the mountains.
Include where you are from in your character bio.
Corsair step up each of the following skills by one (1): Influence, Perform, and Pilot (inland characters may substitute Ride/Drive for Pilot).
Social Standing
Choose your character's social rank.
- High House (nobility): You were raised in a merchant household of wealth and privilege. SFX: Ma'am of Means - You know just how to talk to folk in and around your circle of influence. When using Influence on tradesmen or merchants, step up or double your Influence rank for the roll. 1s and 2s are considered hitches.
- Artisan/Craftsman: You work for a living at some skilled labor or art. SFX: Journeyman Master - You are at the top of your game. When using Perform or Craft, spend a PP to step up or double the relevant skill.
- Laborer: You just work hard. SFX: Built like a House - Nothing slows you down. Re-roll any hitches initially rolled on a Labor roll. 1s and 2s are considered hitches on the re-roll and may not be re-rolled again.
- Vagrant: You are destitute or living off the land. SFX: Panache - What you do, you do in style. Spend a PP to roll your Perform die and add it to your total on any Survival roll.