SOTDL: Charracter 4: Difference between revisions

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[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]


=Name :: Birthright Title=
[[File:WOTWS0002.png|600px]]
[[File:Sam0002.png|300px]]
 
==''Character Quote''==
 
----
=Name :: Felwyn, Red Warden of the Citadel=
 
==''I think we can all agree this became much more interesting.''==
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file:d8a.png|24px|d8]] ||'''  
'''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file:d6a.png|24px|d6]] ||'''  


'''|| Power [[file:d6a.png|24px|d6]] || Reason [[file:d6a.png|24px|d6]] || Will [[file:d6a.png|24px|d6]] ||'''
'''|| Power [[file:d6a.png|24px|d6]] || Reason [[file:d8a.png|24px|d8]] || Will [[file:d6a.png|24px|d6]] ||'''




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==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
'''Skill''' [[file:d8a.png|24px|d8]]  
'''Craft''' [[file:d6a.png|24px|d6]]
*''Knack'' [[file:d6a.png|24px|d6]]
"'Fight'" [[file:d6a.png|24px|d6]]
 
"'Focus'" [[file:d8a.png|24px|d8]]
'''Skill''' [[file:d10a.png|24px|d10]]
"'Influence'" [[file:d8a.png|24px|d8]]  
 
"'Know'" [[file:d8a.png|24px|d8]]
'''Skill''' [[file:d12a.png|24px|d12]]
"'Labor'" [[file:d6a.png|24px|d6]]
"'Notice'" [[file:d8a.png|24px|d8]]
"'Ride/Drive'" [[file:d8a.png|24px|d8]]
"'Shoot/Throw'" [[file:d6a.png|24px|d6]]
"'Survive'" [[file:d6a.png|24px|d6]]
"'Track'" [[file:d6a.png|24px|d6]]
*''Knacks'' [[file:d6a.png|24px|d6]]
*"Honey, not Vinegar" [[file:d6a.png|24px|d6]]
*"Tongues, Trailspeak" [[file:d6a.png|24px|d6]]
*"Ride Anything" [[file:d6a.png|24px|d6]]


[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]


==Untrained Skills [[file:d4a.png|30px|d4]]==
==Untrained Skills [[file:d4a.png|30px|d4]]==
| Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] | Skill [[file:d4a.png|16px|d4]] |
| fix [[file:d4a.png|16px|d4]] | move [[file:d4a.png|16px|d4]] | perform [[file:d4a.png|16px|d4]] | pilot [[file:d4a.png|16px|d4]] | sneak [[file:d4a.png|16px|d4]] | treat [[file:d4a.png|16px|d4]] | trick [[file:d4a.png|16px|d4]] |


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Checked SFX are active.
Checked SFX are active.
----
----
'''Birthright'''  
'''Red Warden of the Citadel'''  
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''SFX:''' ''Description''


[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
----
----
'''Role'''
'''Inquisitor'''
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''SFX:''' ''Description''
 
:[[File:Check002.png|24px]] '''SFX:Take a Breath''' ''step up or double Influence when used in an action to disarm or calm a potentially violent situation. ''
 
'''Role Ability:''' ''Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a [[file:d10a.png|24px|d10]]
''


[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
----
----
'''Wyrd'''
'''Wildwarden'''
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
:[[File:Check002.png|24px]] '''SFX:Honey Trap''' ''You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action.''


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==Background/Bio==
==Background/Bio==
Describe your character here. Include People they were born to and where they are from.
 
So you want the quick version? Alright, here goes:
 
I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another.
 
After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end.
 
Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why.
 
Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more.  


[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]

Latest revision as of 18:10, 26 October 2023

< < < Back to Main Page



Name :: Felwyn, Red Warden of the Citadel[edit]

I think we can all agree this became much more interesting.[edit]

Attributes d6[edit]

|| Charm d10 || Endurance d8 || Finesse d6 ||

|| Power d6 || Reason d8 || Will d6 ||


< < < Back to Main Page

Trained Skills d6[edit]

Craft d6 "'Fight'" d6 "'Focus'" d8 "'Influence'" d8 "'Know'" d8 "'Labor'" d6 "'Notice'" d8 "'Ride/Drive'" d8 "'Shoot/Throw'" d6 "'Survive'" d6 "'Track'" d6

  • Knacks d6
  • "Honey, not Vinegar" d6
  • "Tongues, Trailspeak" d6
  • "Ride Anything" d6

< < < Back to Main Page

Untrained Skills d4[edit]

| fix d4 | move d4 | perform d4 | pilot d4 | sneak d4 | treat d4 | trick d4 |

< < < Back to Main Page

Distinctions/SFX d8[edit]

Checked SFX are active.


Red Warden of the Citadel

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a

< < < Back to Main Page


Inquisitor

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
SFX:Take a Breath step up or double Influence when used in an action to disarm or calm a potentially violent situation.

Role Ability: Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a d10

< < < Back to Main Page


Wildwarden

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
SFX:Honey Trap You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action.

< < < Back to Main Page


Signature Assets d6[edit]

Asset d6 or d8 Description

< < < Back to Main Page

Background/Bio[edit]

So you want the quick version? Alright, here goes:

I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another.

After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end.

Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why.

Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more.

< < < Back to Main Page