SOTDL: Setting: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:




This page details the gameworld, noting key locations and the folk that inhabit them. There is also a summary of both the Shadowwalkers (PC heroes) and the Wraith ()the main supernatural element opposing the PCs.
This page details the gameworld, noting key locations and the peoples that inhabit those locations. There is also a summary of both the Shadowwalkers (PC heroes) and the Wraith (the main supernatural element opposing the PCs}.





Revision as of 10:30, 18 October 2023


This page details the gameworld, noting key locations and the peoples that inhabit those locations. There is also a summary of both the Shadowwalkers (PC heroes) and the Wraith (the main supernatural element opposing the PCs}.



< < < Back to Main Page

Lands of the Salt Coast

The Salt Coast is divided into six (6) distinct regions: the western forestlands, the central mountain range, the eastern plains, the coast, the archipelago, and the southern waste.

More than 85% of the population live on the coast itself with the remaining 15% scattered throughout the plains, mountains, forest, and isles.

Clanclave

The plains between the mountains and the coast as well as the coast itself is known as the Clanlands and is home to the Corsair and their great cities.

< < < Back to Main Page

Gates and Kir

< < < Back to Main Page

Cities

< < < Back to Main Page

Hartshorn

< < < Back to Main Page

Gates and Kir

< < < Back to Main Page

Halls

< < < Back to Main Page

Inner Isles

< < < Back to Main Page

Gates

< < < Back to Main Page

Settlements

< < < Back to Main Page


People of the Salt Coast

Corsair'Na and Corsair'Ja

Though they live under the same name, the corsair are a divided people, more a moiety than a society.

The corsair'na are the city builders and shipbuilders, inhabiting the coast itself, while the corsair'ja are farmers and rivermen and herders and hunters and make their home throughout the plains between the mountains and the sea.

Appearance: Corsair tend to be compact and stocky folk with weathered to light brown skin and dark hair. Their eyes are almost always brown or green.

Government: Every settlement and town has its elders and councils, but the heart of corsair government is to be found in their cities and heavily influenced - controlled - by the five High Houses.

The Five High Houses:
House d'Ruvyen -
House d'Amasku -
House Sceva -
House Jaala -
House Grey -

Religion

Economy/Trade

Metalcraft, and Grain

< < < Back to Main Page

Druidan


Appearance

Government

Religion

Economy/Trade

Lumber and Horseflesh

< < < Back to Main Page

Islanders

Appearance

Government

Religion

Economy/Trade

Exotic Fruit and Fish

< < < Back to Main Page

Kindred

Appearance

Government

Religion

Economy/Trade

< < < Back to Main Page

Shadowwalkers and Wraith

Shadowwalkers

Each of you became aware of what you are the first time you died. It was a real death. An awful and painful death. But it didn't take.

You woke in the dry lands between life and death and were forced to fight your way back.

Not before you gained an understanding of what the magic of the age of heroes held at bay . . . and an understanding that those ancient powers were failing, and that the darkness they had been holding in check was now slipping free to taint the mortal realms again.

< < < Back to Main Page

Wraith

< < < Back to Main Page