SOTDL: Setting: Difference between revisions

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You woke in the dry lands between life and death and were forced to fight your way back.
You woke in the dry lands between life and death and were forced to fight your way back.


It was there that you gained a horrible understanding of what the high magics of the fallen age age  had held in check . . . and an understanding that those ancient powers were now failing, and that the darkness they had been holding in check was now slipping free to taint the mortal realm again.
It was there that you gained a horrible understanding of what the high magics of the fallen age age  had held in check and an understanding that those ancient powers were now failing, and that the darkness they had been holding in check was now slipping free to taint the mortal realm again.


[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]

Revision as of 16:55, 18 October 2023


This page details the gameworld, noting key locations and describing the peoples that inhabit those locations. There is also a summary of both the Shadowwalkers (PC heroes) and the Wraith (the main supernatural element opposing the PCs}.



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Lands of the Salt Coast

The Salt Coast is divided into six (6) distinct regions: the western forestlands, the central mountain range, the eastern plains, the coast, the archipelago, and the southern waste.

More than 85% of the population live on the coast itself with the remaining 15% scattered throughout the plains, mountains, forest, and isles.

Clanclave

The plains between the mountains and the coast as well as the coast itself is known as the Clanlands and is home to the Corsair and their great cities.

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Gates and Kir

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Cities

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Hartshorn

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Gates and Kir

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Halls

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Inner Isles

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Gates

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Settlements

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People of the Salt Coast

Corsair'Na and Corsair'Ja

Though they live under the same name, the corsair are a divided people, more a moiety than a society.

The corsair'na are the city builders and shipbuilders, inhabiting the coast itself, while the corsair'ja are farmers and rivermen and herders and hunters and make their home throughout the plains between the mountains and the sea.

Appearance: Corsair tend to be compact and stocky folk with weathered to light brown skin and dark hair. Their eyes are almost always brown or green.

Government: Every settlement and town has its elders and councils, but the heart of corsair government is to be found in their cities and heavily influenced - controlled - by the five High Houses.

The Five High Houses:
House d'Ruvyen -
House d'Amasku -
House Sceva -
House Jaala -
House Grey -

Religion

Economy/Trade

Metalcraft, and Grain

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Druidan


Appearance

Government

Religion

Economy/Trade

Lumber and Horseflesh

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Islanders

Appearance

Government

Religion

Economy/Trade

Exotic Fruit and Fish

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Kindred

Appearance

Government

Religion

Economy/Trade

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Shadowwalkers and Wraith

Shadowwalkers

You became aware of your true nature the first time you died. It was a real death. An awful and painful death.

And it didn't take.

You woke in the dry lands between life and death and were forced to fight your way back.

It was there that you gained a horrible understanding of what the high magics of the fallen age age had held in check and an understanding that those ancient powers were now failing, and that the darkness they had been holding in check was now slipping free to taint the mortal realm again.

< < < Back to Main Page

Wraith

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