Difference between revisions of "SOTDL: Charracter 6"
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[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
− | + | [[File:WOTWS0002.png|600px]] | |
− | [[File: | + | |
− | =='' | + | |
+ | ---- | ||
+ | =Name :: Felwyn, Red Warden of the Citadel= | ||
+ | |||
+ | ==''I think we can all agree this became much more interesting.''== | ||
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
− | '''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file: | + | '''|| Charm [[file:d10a.png|24px|d10]] || Endurance [[file:d8a.png|24px|d8]] || Finesse [[file:d6a.png|24px|d6]] ||''' |
− | '''|| Power [[file:d6a.png|24px|d6]] || Reason [[file: | + | '''|| Power [[file:d6a.png|24px|d6]] || Reason [[file:d8a.png|24px|d8]] || Will [[file:d6a.png|24px|d6]] ||''' |
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==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
− | ''' | + | '''Craft''' [[file:d6a.png|24px|d6]] |
− | + | "'Fight'" [[file:d6a.png|24px|d6]] | |
− | + | "'Focus'" [[file:d8a.png|24px|d8]] | |
− | ''' | + | "'Influence'" [[file:d8a.png|24px|d8]] |
− | + | "'Know'" [[file:d8a.png|24px|d8]] | |
− | ''' | + | "'Labor'" [[file:d6a.png|24px|d6]] |
+ | "'Notice'" [[file:d8a.png|24px|d8]] | ||
+ | "'Ride/Drive'" [[file:d8a.png|24px|d8]] | ||
+ | "'Shoot/Throw'" [[file:d6a.png|24px|d6]] | ||
+ | "'Survive'" [[file:d6a.png|24px|d6]] | ||
+ | "'Track'" [[file:d6a.png|24px|d6]] | ||
+ | *''Knacks'' [[file:d6a.png|24px|d6]] | ||
+ | *"Honey, not Vinegar" [[file:d6a.png|24px|d6]] | ||
+ | *"Tongues, Trailspeak" [[file:d6a.png|24px|d6]] | ||
+ | *"Ride Anything" [[file:d6a.png|24px|d6]] | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
==Untrained Skills [[file:d4a.png|30px|d4]]== | ==Untrained Skills [[file:d4a.png|30px|d4]]== | ||
− | | | + | | fix [[file:d4a.png|16px|d4]] | move [[file:d4a.png|16px|d4]] | perform [[file:d4a.png|16px|d4]] | pilot [[file:d4a.png|16px|d4]] | sneak [[file:d4a.png|16px|d4]] | treat [[file:d4a.png|16px|d4]] | trick [[file:d4a.png|16px|d4]] | |
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
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Checked SFX are active. | Checked SFX are active. | ||
---- | ---- | ||
− | ''' | + | '''Red Warden of the Citadel''' |
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
− | |||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
---- | ---- | ||
− | ''' | + | '''Inquisitor''' |
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
− | |||
− | '''Role Ability:''' '' | + | :[[File:Check002.png|24px]] '''SFX:Take a Breath''' ''step up or double Influence when used in an action to disarm or calm a potentially violent situation. '' |
+ | |||
+ | '''Role Ability:''' ''Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a [[file:d10a.png|24px|d10]] | ||
+ | '' | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
---- | ---- | ||
− | ''' | + | '''Wildwarden''' |
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
+ | |||
+ | :[[File:Check002.png|24px]] '''SFX:Honey Trap''' ''You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action.'' | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
Line 55: | Line 71: | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
− | + | ||
==Background/Bio== | ==Background/Bio== | ||
− | + | ||
+ | So you want the quick version? Alright, here goes: | ||
+ | |||
+ | I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another. | ||
+ | |||
+ | After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end. | ||
+ | |||
+ | Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why. | ||
+ | |||
+ | Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more. | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] |
Revision as of 13:46, 26 October 2023
Name :: Felwyn, Red Warden of the Citadel
I think we can all agree this became much more interesting.
Attributes ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![Arrow03.png](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
|| Charm || Endurance
|| Finesse
||
Trained Skills ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![Arrow03.png](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
Craft
"'Fight'"
"'Focus'"
"'Influence'"
"'Know'"
"'Labor'"
"'Notice'"
"'Ride/Drive'"
"'Shoot/Throw'"
"'Survive'"
"'Track'"
Untrained Skills ![d4](/images/thumb/2/27/D4a.png/30px-D4a.png)
| fix | move
| perform
| pilot
| sneak
| treat
| trick
|
Distinctions/SFX ![d8](/images/thumb/2/24/D8a.png/32px-D8a.png)
Checked SFX are active.
Red Warden of the Citadel
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Inquisitor
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
SFX:Take a Breath step up or double Influence when used in an action to disarm or calm a potentially violent situation.
Role Ability: Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a
Wildwarden
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
SFX:Honey Trap You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action.
Signature Assets ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![Arrow03.png](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
Background/Bio
So you want the quick version? Alright, here goes:
I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another.
After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end.
Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why.
Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more.