SOTDL: Charracter 6: Difference between revisions
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
:[[File:Check002.png|24px]] '''SFX:Take a Breath''' '' | :[[File:Check002.png|24px]] '''SFX:Take a Breath''' ''Deescalation is a valable skill.'' Step up or double Influence when used in an action to disarm or calm a potentially violent situation. | ||
'''Role Ability:''' ''Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a [[file:d10a.png|24px|d10]] | '''Role Ability:''' ''Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a [[file:d10a.png|24px|d10]] | ||
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
:[[File:Check002.png|24px]] '''SFX:Honey Trap''' ''You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action. | :[[File:Check002.png|24px]] '''SFX:Honey Trap''' ''You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them.'' Spend a pp to turn a current complication into an asset for an action. | ||
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
Revision as of 21:05, 26 October 2023

Name :: Felwyn, Red Warden of the Citadel
I think we can all agree this became much more interesting.
Attributes 

|| Charm
|| Endurance
|| Finesse
||
Trained Skills 

Untrained Skills 
| fix
| move
| perform
| pilot
| sneak
| treat
| trick
|
Distinctions/SFX 
Checked SFX are active.
Red Warden of the Citadel
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a 
Inquisitor
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a 
SFX:Take a Breath Deescalation is a valable skill. Step up or double Influence when used in an action to disarm or calm a potentially violent situation.
Role Ability: Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a
Wildwarden
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a 
SFX:Honey Trap You are expert at lulling folk into a false sense of security with a perceived weakness, only to turn that so-called weakness against them. Spend a pp to turn a current complication into an asset for an action.
Signature Assets 

Background/Bio
So you want the quick version? Alright, here goes:
I was mauled by a bear near the mountains behind my home. I died, or maybe didn’t really die, not sure which, but in any case I should have died. My Father brought me home after but it wasn’t the same. I was different, and my family was different because of it, so I left. Like many, I made my way to the coast, following the Salt. After a few seasons of farm labour I was looking up at the gates of the Citadel. Never seen anything like it. I found out where I belonged, one way or another.
After some questioning I would characterise as 'intense', I started working in the kitchens under Big Barody. He was kind, but did not mess around. I kept my mouth shut and learned a lot. Warm cot, plenty of food, and fair treatment. Reminded me of home, before the end.
Alright, now the good stuff. After a good half season of this I noticed that a seeming important person stalking the kitchen areas. They stayed out of sight, but after the first time, I could feel a sort of 'pull' towards them when they got closer. I found out later that they felt the same, and I found out why.
Well, I’ve probably said too much already. Perhaps, if we travel the road a while longer together, I can tell a bit more.