Brahnamin's Characters: Stick: Difference between revisions
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'''Str >>''' '''Athletics''' [+3] | '''Str >>''' '''Athletics''' [+3] | ||
'''Dex | '''Dex >>''' Acrobatics [+1] | Sleight of Hand [+1] | '''Stealth''' [+3] | ||
'''Int | '''Int >>''' Arcana [+1] | History [+1] | '''Investigation''' [+3/P13] | '''Nature''' [+3] | '''Religion''' [+3] | ||
'''Wis | '''Wis >>''' '''Animal Handling''' [+6] | '''Insight''' [+6] | Medicine [+4] | '''Perception''' [+6] | Survival [+4] | ||
'''Cha | '''Cha >>''' Deception [+4] | '''Intimidation''' [+6] | Performance [+4] | Persuasion [+4] | ||
---- | ---- | ||
'''Music Instruments:''' Lute | Flute | Drum | '''Music Instruments:''' Lute | Flute | Drum |
Revision as of 21:29, 13 November 2023
Dwarven Ur-Druid :: Cleric/Bard
"The words of the gods became people. What then shall our words become?"
Base Matrix
Bard L4 | Cleric L1 | LN
AC 18 | HP 38 | Initiative +0 | Proficiency +3 | Size M | Speed 25 (15) | Darkvision 60'
Abilities/Saves
STR 10 / +0 Save (+0) || DEX 10 / +0 Save (+3) || CON 14 / +2 Save (+2) || INT 10 / +0 Save (+3) || WIS 16 / +3 Save (+3) || CHA 16 / +3 Save (+6)
Dwarven Resilience: Poison resistance + advantage on saves vs poison
Combat
Armor Proficiencies: Light, Medium, Heavy, Shield
- Chain + Shield [AC 18]
Weapon Proficiencies: Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple
- Quarterstaff: +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | Versatile (1d8)
- [+3 to hit/1d6+0 damage w/o Shillelagh]
- Dagger: +4 [to hit] | 1d4+1 [damage] | Finesse/Light/Thrown [20/60]
Magic
Feats
Skills/Tools/Tongues
Str >> Athletics [+3]
Dex >> Acrobatics [+1] | Sleight of Hand [+1] | Stealth [+3]
Int >> Arcana [+1] | History [+1] | Investigation [+3/P13] | Nature [+3] | Religion [+3]
Wis >> Animal Handling [+6] | Insight [+6] | Medicine [+4] | Perception [+6] | Survival [+4]
Cha >> Deception [+4] | Intimidation [+6] | Performance [+4] | Persuasion [+4]
Music Instruments: Lute | Flute | Drum
Spoken/Written Languages: Common | Dwarvish | Giantish | Orcish
Wealth/Equipment
Background
Outlander | Origin: Exile | Feature: Wanderer
- Trait: The midwife carried me into the wildwood to die. This continues to inform my dealings with all who dwell beneath the sky.
- Ideal: I pay for my life with the lives of others, spending them or saving them in service to the wildwood.
- Bond: I am the Power that Preserves. I will stand until I fall. Then I will fight on from my belly.
- Flaw: I am an untended fire in a dry and brittle land. May the earth forgive me.
Backstory: