BDH: Chargen: Difference between revisions

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[[File:Gogglegirl0005.png|250px|right]]
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This is where you'll build your character step-by-step, first defining their Primary traits, then their Secondary traits, finishing with their description and backstory.
This is where you'll build your character step-by-step, first defining their Primary traits, then their Secondary traits, finishing with their description and backstory.


I've done my best to select traits that present a form and structure that will facilitate creating characters true to the feel of the[[Media:Example.ogg]] Firefly verse.
I've done my best to select traits that present a form and structure that will facilitate creating characters true to the feel of the Firefly verse and allow you to portray Big Damned Heroes.


[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]

Revision as of 20:26, 12 December 2023

This is where you'll build your character step-by-step, first defining their Primary traits, then their Secondary traits, finishing with their description and backstory.

I've done my best to select traits that present a form and structure that will facilitate creating characters true to the feel of the Firefly verse and allow you to portray Big Damned Heroes.

< < < Back to Main Page

Prime Trait Sets

Building your Big Damned Hero starts with selecting their Primary Traits. One die from each primary trait should be included every roll. Add one die each from Role, Attribute, and Distinction sets to form the base of every dice pool.

Distinctions d6

Distinctions are the first set of Prime Traits and thematically define aspects of each character to paint a clear picture of who they are as a whole. Distinctions determine whether a particular facet of who they are helps or hinders the character in accomplishing a chosen action. Include one (1) Distinction die with every roll either rated at d8 (helps) or d4 (hinders).

Each character is ranked in three (3) Distinctions:


| PROFESSION | BACKGROUND | QUIRK |


Profession d8

What does your character do for a living? Captain? Medic? Gambler? Independently Wealthy Playthey?


Background d6

Where does your character come from? Former Soldier? Gang Member? Companion? Reader? Alliance Refugee?


Quirk d6

What thing makes your character stand out from the crowd? Fine Gorramn Hat? Fidgety Dust Addict? Dead Shot? Eidetic Memory? Barfly?

< < < Back to Main Page

Attributes d4

Attributes define your character's abilities outside any specific training. Attributes are your character's second prime set, and one (1) Attribute die is added to every roll

Each character is ranked in four (4) Attributes.


| GUILE | NERVE | REFLEXES | SAVVY |


Guile: Guile rates a character's innate facility with charm, persuasion, and trickery.

Nerve: Sometimes you just gotta white-knuckle your way through. Nerve defines how adroit the character is at holding their grit in tense and stressful situations.

Reflexes: How quick are you? How accurate? Reflexes are all about agility, dexterity, balance, and aim.

Savvy: Savvy is a solid measure of a character's knowledge and understanding of the verse around them, its peoples, places, laws, customs, and etiquette.


Rank two (2) attributes at d8 and two (2) at d6


< < < Back to Main Page


< < < Back to Main Page