MacKenzie: Difference between revisions
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=MacKenzie Bjôrn | =MacKenzie Bjôrn= | ||
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==''Don't throw that out. It'll make good shrapnel.''== | ==''Don't throw that out. It'll make good shrapnel.''== |
Revision as of 16:56, 9 January 2024
MacKenzie Bjôrn
Don't throw that out. It'll make good shrapnel.
Attributes 

|| Physical || Mental
|| Social
||
Trained Skills 

Craft || Drive
|| Know
/ Current Events
||
Fix || Operate
/ Security Systems
|| Trick
||
Untrained Skills 
Fight | Fly
| Focus
| Influence
| Labor
| Notice
| Perform
| Shoot
| Survive
| Treat
Distinctions/SFX 
Mechanic - You can fix damned near anything, or you can use your skills to fuck shit up.
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Gremlin: Sometimes Fixing a thing means teaching it to do something it was never meant to do. When subverting the original purpose of a system or device, spend 1pp to roll your Trick die and add it to your total on any Craft, Fix, or Operate action.
Highlighted Skills: Craft | Fix | Know
Slip of a Girl - You're good at getting into and fitting into places and situations you maybe shouldn't.
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Ghost in the Machine: You are so good at blending in, it's scary. Spend 1pp to state a fact about a location or situation and why that helps you go unnoticed. Take it as a
scene asset.
Highlighted Skills: Move | Sneak | Trick
Adrenaline Junkie - You ain't met an edge you didn't want to push.
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Highlighted Skills: Drive | Operate | Throw
Signature Assets 

Grenades. So Many Grenades Mac has a number of homemade IEDs on her person at any given time.
Mamas Little Helpers Mac has a team of micro-drones that can get into spaces she can't and act as extra sets of eyes or hands.
Background/Bio
Describe your character here