Difference between revisions of "The Cluster Falk: Notes"
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|} | |} | ||
+ | |||
+ | |||
+ | == Automatics == | ||
+ | |||
+ | |||
+ | |||
+ | {| | ||
+ | || '''Weapon''' | ||
+ | || '''Calibre''' | ||
+ | || '''Range''' | ||
+ | || '''Damage''' | ||
+ | || '''Rounds''' | ||
+ | || '''Modes''' | ||
+ | |- | ||
+ | || Beretta Mod 21A | ||
+ | || .245 ACP | ||
+ | || 15m | ||
+ | || 1D6 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || Ruger MK III | ||
+ | || .22 LR | ||
+ | || 15m | ||
+ | || 1D6 | ||
+ | || 10 | ||
+ | || - | ||
+ | |- | ||
+ | || Browning M1910 | ||
+ | || .32 ACP | ||
+ | || 15m | ||
+ | || 1D8 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || Walther PPK | ||
+ | || .32 ACP | ||
+ | || 15m | ||
+ | || 1D8 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || Colt 380 Government | ||
+ | || .38 | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 6 | ||
+ | || - | ||
+ | |- | ||
+ | || FN-Browning High Power | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 15 | ||
+ | || - | ||
+ | |- | ||
+ | || Glock 17 | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 17 | ||
+ | || - | ||
+ | |- | ||
+ | || H&K P7 | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 10 | ||
+ | || - | ||
+ | |- | ||
+ | || H&K USP | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 15 | ||
+ | || - | ||
+ | |- | ||
+ | || Izhmekh PM | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || Ruger P85 | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 16 | ||
+ | || - | ||
+ | |- | ||
+ | || SIG-Sauer P226 | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 15 | ||
+ | || - | ||
+ | |- | ||
+ | || Colt Government (M1911A1) | ||
+ | || .45 | ||
+ | || 15m | ||
+ | || 1D10+2 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || H&K HK45 | ||
+ | || .45 | ||
+ | || 15m | ||
+ | || 1D10+2 | ||
+ | || 10 | ||
+ | || - | ||
+ | |- | ||
+ | || IMI Desert Eagle | ||
+ | || .50 | ||
+ | || 15m | ||
+ | || 2D8 | ||
+ | || 7 | ||
+ | || - | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Automatics == | ||
+ | |||
+ | |||
+ | |||
+ | {| | ||
+ | || '''Weapon''' | ||
+ | || '''Calibre''' | ||
+ | || '''Range''' | ||
+ | || '''Damage''' | ||
+ | || '''Rounds''' | ||
+ | || '''Modes''' | ||
+ | |- | ||
+ | || Beretta Mod 21A | ||
+ | || .245 ACP | ||
+ | || 15m | ||
+ | || 1D6 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || Ruger MK III | ||
+ | || .22 LR | ||
+ | || 15m | ||
+ | || 1D6 | ||
+ | || 10 | ||
+ | || - | ||
+ | |- | ||
+ | || Browning M1910 | ||
+ | || .32 ACP | ||
+ | || 15m | ||
+ | || 1D8 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || Walther PPK | ||
+ | || .32 ACP | ||
+ | || 15m | ||
+ | || 1D8 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || Colt 380 Government | ||
+ | || .38 | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 6 | ||
+ | || - | ||
+ | |- | ||
+ | || FN-Browning High Power | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 15 | ||
+ | || - | ||
+ | |- | ||
+ | || Glock 17 | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 17 | ||
+ | || - | ||
+ | |- | ||
+ | || H&K P7 | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 10 | ||
+ | || - | ||
+ | |- | ||
+ | || H&K USP | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 15 | ||
+ | || - | ||
+ | |- | ||
+ | || Izhmekh PM | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || Ruger P85 | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 16 | ||
+ | || - | ||
+ | |- | ||
+ | || SIG-Sauer P226 | ||
+ | || 9mm | ||
+ | || 15m | ||
+ | || 1D10 | ||
+ | || 15 | ||
+ | || - | ||
+ | |- | ||
+ | || Colt Government (M1911A1) | ||
+ | || .45 | ||
+ | || 15m | ||
+ | || 1D10+2 | ||
+ | || 8 | ||
+ | || - | ||
+ | |- | ||
+ | || H&K HK45 | ||
+ | || .45 | ||
+ | || 15m | ||
+ | || 1D10+2 | ||
+ | || 10 | ||
+ | || - | ||
+ | |- | ||
+ | || IMI Desert Eagle | ||
+ | || .50 | ||
+ | || 15m | ||
+ | || 2D8 | ||
+ | || 7 | ||
+ | || - | ||
+ | |} | ||
+ | |||
== Guns == | == Guns == |
Revision as of 13:06, 28 January 2024
Notes page for The Cluster Falk
The Viceroyalty of Benjamelio fits somewhere in the galactic eastern borders of the expanding Third Imperium, on the fringes of Solomani space towards the Hive Federation, among the many client states and pocket empires scattered through the region. Its status as a historical Viceroyalty of the Second Imperium is genuine, but that hardly measures up to its pretensions, which have been magnified in competition with the Priam Protectorate further south.
The so-called Water Wall of the three close water worlds (Leghansky, Lamor and Bevelind) forms a natural strategic barrier dividing the Viceroyalty's core worlds from its frontier. The three water worlds make excellent naval bases and fuel depots, relatively advanced but with small populations to defend. Besides, historically most threats to the Viceroyalty have come from that direction, rather than the core of the old Empire.
https://www.freelancetraveller.com/features/advents/index.html
https://www.freelancetraveller.com/features/advents/gotg/corpworld.html
Leghansky Starport B Good Quality Good Quality. Refined fuel available. Annual maintenance overhaul available. Shipyard capable of constructing non-starships present. Naval base and/or scout base may be present Size 7 11200 KM 11200 KM. Standard Gravity (0.70g - 0.94g) Atmosphere 8 Dense. Breathable Dense. Breathable Hydrographics A 100% water 100% water. Water World Population 5 100,000 100,000 to 900,000 Government 1 Company/Corporation Company/Corporation. Government by a company managerial elite, citizens are company employees. Restricts: Weapons, Drugs, Technology, Travellers, Psionics Law Level 1 Low Law Body pistols, explosives, and poison gas prohibited. Prohibitions Based on Government and Law Level Weapons: Poison gas, explosives, undetectable weapons, WMD. Drugs: Highly addictive and dangerous narcotics. Technology: Dangerous technologies such as nanotechnology Travellers: Visitors must contact planetary authorities by radio, landing is permitted anywhere. Psionics: Dangerous talents must be registered. Tech Level D
Hercido Starport C Routine Quality Routine Quality. Only unrefined fuel available. Reasonable repair facilities present. Scout base may be present Size A 16000 KM 16000 KM. Standard Gravity (1.14g - 1.48g) Atmosphere D Dense, high Dense, high. Breathable above a minimum altitude Hydrographics 7 70% water 70% water. Equivalent to Terra or Vland Population 5 100,000 100,000 to 900,000 Government 4 Representative Democracy Representative Democracy. Government by elected representatives. Restricts: Weapons, Drugs, Psionics Law Level 0 No Law No prohibitions. Prohibitions Based on Government and Law Level Tech Level 8 Quality Computers. circa 1980 to 1989, Superconductors; Early communications
Contents
- 1 Guns
- 2 Derringers
- 3 Revolvers
- 4 Automatics
- 5 Automatics
- 6 Automatics
- 7 Guns
- 8 <a href="#ammunition-weapons" class="header-anchor">#</a> Ammunition & Weapons
- 8.1 <a href="#hand-to-hand-weapons" class="header-anchor">#</a> Hand-to-Hand Weapons
- 8.2 <a href="#handguns-i" class="header-anchor">#</a> Handguns (i)*
- 8.3 <a href="#rifles-i" class="header-anchor">#</a> Rifles (i)*
- 8.4 <a href="#shotguns" class="header-anchor">#</a> Shotguns*
- 8.5 <a href="#submachine-guns-i" class="header-anchor">#</a> Submachine Guns (i)
- 8.6 <a href="#machine-guns-i" class="header-anchor">#</a> Machine Guns (i)
- 8.7 <a href="#key" class="header-anchor">#</a> Key
- 8.8 <a href="#axes" class="header-anchor">#</a> Axes
- 8.9 <a href="#swords-daggers" class="header-anchor">#</a> Swords & Daggers
- 8.10 <a href="#unarmed-attacks" class="header-anchor">#</a> Unarmed Attacks
- 8.11 <a href="#hammers-maces-clubs" class="header-anchor">#</a> Hammers, Maces & Clubs
- 8.12 <a href="#spears" class="header-anchor">#</a> Spears
- 8.13 <a href="#pole-weapon" class="header-anchor">#</a> Pole Weapon
Guns
Derringers
Weapon | Calibre | Range | Damage | Rounds | Modes |
DoubleTap | .45 | 5m | 1D0+2 | 2 | - |
American Derringer Mini COP | .357 Magnum | 5m | 1D10+2 | 4 | - |
Revolvers
Weapon | Calibre | Range | Damage | Rounds | Modes |
Chiappa Rhino | 9mm | 15m | 1D10 | 6 | - |
Colt Detective Special | .38 | 10m | 1D10 | 6 | - |
Smith & Wesson Model 10 | .38 | 15m | 1D10 | 6 | - |
Colt Python | .357 Magnum | 15m | 2D6+2 | 6 | - |
Taurus Judge | .45/.410 | 15m | 1D10+2 | 6 | shot |
Webley | .45 | 15m | 1D10+2 | 6 | - |
Automatics
Weapon | Calibre | Range | Damage | Rounds | Modes |
Beretta Mod 21A | .245 ACP | 15m | 1D6 | 8 | - |
Ruger MK III | .22 LR | 15m | 1D6 | 10 | - |
Browning M1910 | .32 ACP | 15m | 1D8 | 8 | - |
Walther PPK | .32 ACP | 15m | 1D8 | 8 | - |
Colt 380 Government | .38 | 15m | 1D10 | 6 | - |
FN-Browning High Power | 9mm | 15m | 1D10 | 15 | - |
Glock 17 | 9mm | 15m | 1D10 | 17 | - |
H&K P7 | 9mm | 15m | 1D10 | 10 | - |
H&K USP | 9mm | 15m | 1D10 | 15 | - |
Izhmekh PM | 9mm | 15m | 1D10 | 8 | - |
Ruger P85 | 9mm | 15m | 1D10 | 16 | - |
SIG-Sauer P226 | 9mm | 15m | 1D10 | 15 | - |
Colt Government (M1911A1) | .45 | 15m | 1D10+2 | 8 | - |
H&K HK45 | .45 | 15m | 1D10+2 | 10 | - |
IMI Desert Eagle | .50 | 15m | 2D8 | 7 | - |
Automatics
Weapon | Calibre | Range | Damage | Rounds | Modes |
Beretta Mod 21A | .245 ACP | 15m | 1D6 | 8 | - |
Ruger MK III | .22 LR | 15m | 1D6 | 10 | - |
Browning M1910 | .32 ACP | 15m | 1D8 | 8 | - |
Walther PPK | .32 ACP | 15m | 1D8 | 8 | - |
Colt 380 Government | .38 | 15m | 1D10 | 6 | - |
FN-Browning High Power | 9mm | 15m | 1D10 | 15 | - |
Glock 17 | 9mm | 15m | 1D10 | 17 | - |
H&K P7 | 9mm | 15m | 1D10 | 10 | - |
H&K USP | 9mm | 15m | 1D10 | 15 | - |
Izhmekh PM | 9mm | 15m | 1D10 | 8 | - |
Ruger P85 | 9mm | 15m | 1D10 | 16 | - |
SIG-Sauer P226 | 9mm | 15m | 1D10 | 15 | - |
Colt Government (M1911A1) | .45 | 15m | 1D10+2 | 8 | - |
H&K HK45 | .45 | 15m | 1D10+2 | 10 | - |
IMI Desert Eagle | .50 | 15m | 2D8 | 7 | - |
Automatics
Weapon | Calibre | Range | Damage | Rounds | Modes |
Beretta Mod 21A | .245 ACP | 15m | 1D6 | 8 | - |
Ruger MK III | .22 LR | 15m | 1D6 | 10 | - |
Browning M1910 | .32 ACP | 15m | 1D8 | 8 | - |
Walther PPK | .32 ACP | 15m | 1D8 | 8 | - |
Colt 380 Government | .38 | 15m | 1D10 | 6 | - |
FN-Browning High Power | 9mm | 15m | 1D10 | 15 | - |
Glock 17 | 9mm | 15m | 1D10 | 17 | - |
H&K P7 | 9mm | 15m | 1D10 | 10 | - |
H&K USP | 9mm | 15m | 1D10 | 15 | - |
Izhmekh PM | 9mm | 15m | 1D10 | 8 | - |
Ruger P85 | 9mm | 15m | 1D10 | 16 | - |
SIG-Sauer P226 | 9mm | 15m | 1D10 | 15 | - |
Colt Government (M1911A1) | .45 | 15m | 1D10+2 | 8 | - |
H&K HK45 | .45 | 15m | 1D10+2 | 10 | - |
IMI Desert Eagle | .50 | 15m | 2D8 | 7 | - |
Guns
Weapon | Calibre | Range | Damage | Rounds | Modes |
Combat knife | Melee Weapons | Hand | 1D6 | - | - |
Entrenching tool | Melee Weapons | Hand | 1D8 | - | - |
Beretta 9 mm | Firearms | 15 m | 1D10 | 8 | - |
Mannlicher-Carcano 6.5 mm | Firearms | 150 m | 1D12+2 | 6 | - |
Villar Perosa-Revelli 9 mm | Firearms | 50 m | Lethality 10% | 25 | 3 m |
Bessozi grenade | Athletics | STRx3 m | Lethality 12% | - | 4 m |
Beretta Mod 92FS|| 9mm || 15m || 1D10 || 6 || - |- 55 Beretta Mod 950BS|| 9mm || 15m || 1D10 || 6 || - |- 57 Colt Government (M1911A1)|| 9mm || 15m || 1D10 || 6 || - |- 58 FN Five-seveN|| 9mm || 15m || 1D10 || 6 || - |- 60 FN-Browning High Power|| 9mm || 15m || 1D10 || 6 || - |- 61 Glock 17|| 9mm || 15m || 1D10 || 6 || - |- 63 H&K HK45|| 9mm || 15m || 1D10 || 6 || - |- 66 H&K P2A1|| 9mm || 15m || 1D10 || 6 || - |- 68 H&K P7|| 9mm || 15m || 1D10 || 6 || - |- 68 H&K P11|| 9mm || 15m || 1D10 || 6 || - |- 70 H&K USP|| 9mm || 15m || 1D10 || 6 || - |- 71 IMI Desert Eagle|| 9mm || 15m || 1D10 || 6 || - |- 73 Izhmekh PM|| 9mm || 15m || 1D10 || 6 || - |- 74 Ruger MK III|| 9mm || 15m || 1D10 || 6 || - |- 75 Ruger P85|| 9mm || 15m || 1D10 || 6 || - |- 76 SIG-Sauer P226|| 9mm || 15m || 1D10 || 6 || - |- 77 S&W M&P40|| 9mm || 15m || 1D10 || 6 || - |- 80 S&W Model 10 Military & Police|| 9mm || 15m || 1D10 || 6 || - |- 81
Handguns 54 Beretta Mod 92FS� 55 Beretta Mod 950BS� 57 Colt Government (M1911A1)� 58 FN Five-seveN� 60 FN-Browning High Power� 61 Glock 17� 63 H&K HK45� 66 H&K P2A1� 68 H&K P7� 68 H&K P11� 70 H&K USP� 71 IMI Desert Eagle� 73 Izhmekh PM� 74 Ruger MK III� 75 Ruger P85� 76 SIG-Sauer P226� 77 S&W M&P40� 80 S&W Model 10 Military & Police� 81 S&W Model 36 Chief’s Special� 82 S&W Model 686 Distinguished Combat Magnum� 83 S&W Model 4506� 84 TASER X26� 86 TsNIITochMash SR-1 Vektor (SPS)� 88 Walther PPK� 89 Walther P5� 90 Walther P99� 91 Full-Auto Conversions 92
Rifles 93 Accuracy International AW� 94 Barrett Model 82A1� 96 Colt M4A1� 98 Colt M16A1� 102 H&K G3A3� 104 H&K G36C� 107 H&K HK416D10RS� 109 H&K-Enfield L85A2 IW� 111 IMI Galil ARM� 113 Izhmash AK� 115 Marlin Model 444SS� 119 Remington Model 700� 120 Ruger Mini-14� 122 Ruger Model 10/22� 123 SIG SG552 Commando� 124 Springfield M1 Garand� 126 Springfield M14� 127 Steyr AUG� 129 Winchester Model 70� 131 Winchester Model 94� 132
Shotguns 134 Baikal IZH-43� 135 Benelli M3 Super 90� 136 Benelli M4 Super 90 (M1014)� 137 Beretta DT10� 139 Daewoo USAS-12� 139 Izhmash Saiga-12� 141 Mossberg Model 500� 142 Remington Model 870� 145
Submachine Guns� 148 Colt SMG R0635� 149 ČZ Sa vz.61 Škorpión� 150 FN P90� 151 Guide Lamp M3� 153 H&K MP5A3� 155 H&K MP7A1� 159 H&K UMP� 160 IMI Uzi� 161 SITES Spectre M4� 163 SWD M-11/9mm� 164
Hand Grenades 167 Stun Grenades 167 Machine Guns� 168 FN MINIMI (M249)� 169 Grossfuss MG42� 171 Saco M60� 173
</a> </nav>
</aside> <main class="page">
<a href="#ammunition-weapons" class="header-anchor">#</a> Ammunition & Weapons
<a href="#hand-to-hand-weapons" class="header-anchor">#</a> Hand-to-Hand Weapons
Name | Skill | Damage Base | Range | Uses per Round | Bullets in Gun (Mag) | Cost | Malfunction |
---|---|---|---|---|---|---|---|
Bow and Arrows | Firearms (Bow) | 1D6+half DB | 30 yards | 1 | 1 | $7 | 97 |
Brass Knuckles | Fighting (Brawl) | 1D3+1+DB | Touch | 1 | - | $1 | - |
Bullwhip | Fighting (Whip) | 1D3+half | DB 10 feet | 1 | - | $5 | - |
Burning Torch | Fighting (Brawl) | 1D6+burn | Touch | 1 | = | $0.05 | - |
Blackjack (Cosh, life-preserver) | Fighting (Brawl) | 1D8+DB | Touch | 1 | - | $2 | - |
Club, large (baseball, cricket bat, poker) | Fighting (Brawl) | 1D8+DB | Touch | 1 | - | $3 | - |
Club,small (nightstick) | Fighting (Brawl) | 1D6+DB | Touch | 1 | - | $3 | - |
Crossbow (i) | Firearms (Bow) | 1D8+2 | 50 yards | 1/2 | 1 | $10 | 96 |
Garrote*(i) | Fighting (Garrote) | 1D6+DB | Touch | 1 | - | $0.50 | - |
Hatchet/Sickle (i) | Fighting (Axe) | 1D6+1+DB | Touch | 1 | - | $3 | - |
Knife, Large (machete, etc.) (i) | Fighting (Brawl) | 1D8+DB | Touch | 1 | - | $4 | - |
Knife,Medium (carving knife, etc.) (i) | Fighting (Brawl) | 1D4+2+DB | Touch | 1 | - | $2 | - |
Knife, Small (switchblade, etc.) (i) | Fighting (Brawl) | 1D4+DB | Touch | 1 | - | $2 | - |
Nunchaku | Fighting (Flail) | 1D8+DB | Touch | 1 | - | $1 | - |
Rock, Thrown | Throw | 1D4+half DB | STR/ 5 yards | 1 | - | - | - |
Shuriken (i) | Throw | 1D3+half DB | STR/ 5 yards | 2 | One Use | $0.50 | 100 |
Spear (cavalry lance)(i) | Fighting (Spear) | 1D8+1 | Touch | 1 | - | $25 | - |
Spear, Thrown (i) | Throw | 1D8+half DB | STR/ 5 yards | 1 | - | $1 |
<a href="#handguns-i" class="header-anchor">#</a> Handguns (i)*
Name | Skill | Damage Base | Range | Uses per Round | Bullets in Gun (Mag) | Cost | Malfunction |
---|---|---|---|---|---|---|---|
.22 Short Automatic | Firearms (handgun) | 1D6 | 10 yards | 1 (3) | 6 | $25 | 100 |
.25 Derringer (1B) | Firearms (handgun) | 1D6 | 3 yards | 1 | 1 | $12 | 100 |
.32 or 7.65mm Revolver | Firearms (handgun) | 1D8 | 15 yards | 1 (3) | 6 | $15 | 100 |
.32 or 7.65mm Automatic | Firearms (handgun) | 1D8 | 15 yards | 1 (3) | 8 | $20 | 99 |
Model P08 Luger | Firearms (handgun) | 1D10 | 15 yards | 1 (3) | 8 | $75 | 99 |
.45 Revolver | Firearms (handgun) | 1D10+2 | 15 yards | 1 (3) | 6 | $30 | 100 |
.45 Automatic | Firearms (handgun) | 1D10+2 | 15 yards | 1 (3) | 7 | $40 | 100 |
<a href="#rifles-i" class="header-anchor">#</a> Rifles (i)*
Name | Skill | Damage Base | Range | Uses per Round | Bullets in Gun (Mag) | Cost | Malfunction |
---|---|---|---|---|---|---|---|
.22 Bolt-Action Rifle | Firearms (rifle) | 1D6+1 | 30 yards | 1 | 6 | $13 | 99 |
.30 Lever-Action Carbine | Firearms (rifle) | 2D6 | 50 yards | 1 | 6 | $19 | 98 |
.45 Martini-Henry Rifle | Firearms (rifle) | 1D8+1D6+3 | 80 yards | 1/3 | 1 | $20 | 100 |
Col. Moran's Air Rifle | Firearms (rifle) | 2D6+1 | 20 yards | 1/3 | 1 | $200 | 88 |
.303 Lee-Enfield | Firearms (rifle) | 2D6+4 | 110 yards | 1 | 10 | $50 | 100 |
.30-06 Bolt-Action Rifle | Firearms (rifle) | 2D6+4 | 110 yards | 1 | 5 | $75 | 100 |
Elephant Gun (2B) | Firearms (rifle) | 3D6+4 | 100 yards | 1 or 2 | 2 | $400 | 100 |
<a href="#shotguns" class="header-anchor">#</a> Shotguns*
Name | Skill | Damage Base | Range | Uses per Round | Bullets in Gun (Mag) | Cost | Malfunction |
---|---|---|---|---|---|---|---|
20-gauge Shotgun (2B) | Firearms (shotgun) | 2D6/1D6/1D3 | 10/20/50 yards | 1 or 2 | 2 | $35 | 100 |
16-gauge Shotgun (2B) | Firearms (shotgun) | 2D6+2/1D6+1/1D4 | 10/20/50 yards | 1 or 2 | 2 | $40 | 100 |
12-gauge Shotgun (2B) | Firearms (shotgun) | 4D6/2D6/1D6 | 10/20/50 yards | 1 or 2 | 2 | $40 | 100 |
12-gauge Shotgun (semi-auto) | Firearms (shotgun) | 4D6/2D6/1D6 | 10/20/50 yards | 1 (2) | 5 | $45 | 100 |
12-gauge Shotgun (2B sawed off) | Firearms (shotgun) | 4D6/1D6 | 5/10 yards | 1 or 2 | 2 | N/A | 100 |
<a href="#submachine-guns-i" class="header-anchor">#</a> Submachine Guns (i)
Name | Skill | Damage Base | Range | Uses per Round | Bullets in Gun (Mag) | Cost | Malfunction |
---|---|---|---|---|---|---|---|
Bergmann MP181/MP2811 | Firearms (SMG) | 1D10 | 20 yards | 1 (2) or full auto | 20/30/32 | $1,000 | 96 |
Thompson | Firearms (SMG) | 1D10+2 | 20 yards | 1 or full auto | 20/30/50 | $200+ | 96 |
<a href="#machine-guns-i" class="header-anchor">#</a> Machine Guns (i)
Name | Skill | Damage Base | Range | Uses per Round | Bullets in Gun (Mag) | Cost | Malfunction |
---|---|---|---|---|---|---|---|
Browning Auto | Rifle M1918 | Firearms (MG) 2D6+4 | 90 yards | 1 (2) or full | auto | 20 $800 | 100 |
.30 Browning M1917A1 | Firearms (MG) | 2D6+4 | 150 yards | Full auto | 250 | $3,000 | 96 |
Bren Gun | Firearms (MG) | 2D6+4 | 110 yards | 1 or full auto | 30/100 | $3,000 | 96 |
Mark I Lewis Gun | Firearms (MG) | 2D6+4 | 110 yards | Full auto | 47/97 | $3,000 | 96 |
Vickers .303 | Machine Gun | Firearms (MG) | 2D6+4 | 110 yards | Full auto | 250 | N/A |
<a href="#key" class="header-anchor">#</a> Key
<a href="#acronyms" class="header-anchor">#</a> Acronyms:
- (HG): Handgun
- (R/S): Rifle/Shotgun
- (SMG): Submachine Gun
- (MG): Machine Gun
Skill: Skill required to use the weapon.
Damage: Roll the dice indicated to determine weapon’s
Weapon | Skill | Range | Damage | Rounds | Kill Radius |
Combat knife | Melee Weapons | Hand | 1D6 | - | - |
Entrenching tool | Melee Weapons | Hand | 1D8 | - | - |
Beretta 9 mm | Firearms | 15 m | 1D10 | 8 | - |
Mannlicher-Carcano 6.5 mm | Firearms | 150 m | 1D12+2 | 6 | - |
Villar Perosa-Revelli 9 mm | Firearms | 50 m | Lethality 10% | 25 | 3 m |
Bessozi grenade | Athletics | STRx3 m | Lethality 12% | - | 4 m |
Obsolete Guns 46
Weapon Game Stats� 47
Investigator Weapons 52
Handguns 54
Beretta Mod 92FS� 55
Beretta Mod 950BS� 57
Colt Government (M1911A1)� 58
FN Five-seveN� 60
FN-Browning High Power� 61
Glock 17� 63
H&K HK45� 66
H&K P2A1� 68
H&K P7� 68
H&K P11� 70
H&K USP� 71
IMI Desert Eagle� 73
Izhmekh PM� 74
Ruger MK III� 75
Ruger P85� 76
SIG-Sauer P226� 77
S&W M&P40� 80
S&W Model 10 Military & Police� 81
S&W Model 36 Chief’s Special� 82
S&W Model 686 Distinguished
Combat Magnum� 83
S&W Model 4506� 84
TASER X26� 86
TsNIITochMash SR-1 Vektor (SPS)� 88
Walther PPK� 89
Walther P5� 90
Walther P99� 91
Full-Auto Conversions 92
Rifles 93
Accuracy International AW� 94
Barrett Model 82A1� 96
Colt M4A1� 98
Colt M16A1� 102
H&K G3A3� 104
H&K G36C� 107
H&K HK416D10RS� 109
H&K-Enfield L85A2 IW� 111
IMI Galil ARM� 113
Izhmash AK� 115
Marlin Model 444SS� 119
Remington Model 700� 120
Ruger Mini-14� 122
Ruger Model 10/22� 123
SIG SG552 Commando� 124
Springfield M1 Garand� 126
Springfield M14� 127
Steyr AUG� 129
Winchester Model 70� 131
Winchester Model 94� 132
Shotguns 134
Baikal IZH-43� 135
Benelli M3 Super 90� 136
Benelli M4 Super 90 (M1014)� 137
Beretta DT10� 139
Daewoo USAS-12� 139
Izhmash Saiga-12� 141
Mossberg Model 500� 142
Remington Model 870� 145
Submachine Guns� 148
Colt SMG R0635� 149
ČZ Sa vz.61 Škorpión� 150
FN P90� 151
Guide Lamp M3� 153
H&K MP5A3� 155
H&K MP7A1� 159
H&K UMP� 160
IMI Uzi� 161
SITES Spectre M4� 163
SWD M-11/9mm� 164
Hand Grenades 167
Stun Grenades 167
Machine Guns� 168
FN MINIMI (M249)� 169
Grossfuss MG42� 171
Saco M60� 173
4.5Table of Example Weapons
>> Melee Weapons | |
Sample Weapons | Damage |
Bare hands and feet | 1D4–1* |
Brass knuckles or steel-toe boot | 1D4* |
Taser | Stun |
Ordinary knife or hatchet | 1D4* |
Combat knife, garotte or nightstick | 1D6* |
Tomahawk, machete, or baseball bat | 1D8* |
Large sword, chainsaw | 2D6* |
Power sword | 2D8 |
>> Ranged Weapons | ||
Sample Weapons | Damage | Base Range |
Thrown Knife | 1D4* | STR×5 feet |
Thrown Spear | 1D8* | STR×5 metres |
*Damage bonus is added for this weapon
>> Small Arms (Projectile/laser)* | ||
Sample Weapons | Damage | Base Range |
Small-caliber pistol | 1D8 | 10/50 metres |
Medium Pistol | 1D10 | 15/100 metres |
Carbine or very large pistol | 1D12 | 100/500 metres for carbine; 20/200 metres for heavy pistol |
Rifle | 1D12+2 [Armor Piercing 3] | 150/1000 metres |
Shotgun/flechette blast, close range | 2D10 | 50 metres
(full damage up to 10m; reduced to 1D10 for 10—20m; reduced to 1D6 for 20+ metres) |
>> Automatic and Heavy Weapons | ||||
Sample Weapons | Skill | Base Range | Lethality | Kill Radius |
SMG/laser carbine, fully automatic | Firearms | 50/200 metres | 10% | 1–3 m |
Battle rifle, fully automatic | Firearms | 100/1000 metres | 10% [Armor Piercing 3] | 1–3 m |
Very heavy sniper rifle | Firearms | 250/5000 metres | 20% [Armor Piercing 5] | None |
Plasma rifle** | Firearms | 200 metres | 15% | 1–3 m |
Light support weapon | Military Training (Heavy Weapons) | 200/2000 metres | 10% [Armor Piercing 3] | 3 m |
Heavy support weapon | Military Training (Heavy Weapons) | 400/4000 metres | 20% [Armor Piercing 5] | 3 m |
Hand grenade | Athletics | 20 metres | 15% | 10 m |
Improvised explosive device | Military Training (Demolitions) | N/A | 15% | 10 m |
Grenade launcher | Military Training (Heavy Weapons) | 150 metres | 15% | 10 m |
Rocket-propelled grenade | Military Training (Heavy Weapons) | 200 metres | 30% | 10 m |
Missile launcher | Military Training (Heavy Weapons) | 2000 metres | 40% | 15 m |
* Laser weapons, while about as damaging as projectile weapons, have far longer range and no recoil. They’re also capable of automatic fire without recoil penalties. Their power pack capacity is roughly equivalent to magazines in a projectile weapon.
** Plasma rifles fire single shots, but their plasma bolts spall on impact, creating a Kill Radius.
>> Selective Fire | |||
Type of Fire | Ammo/Charges Used | Lethality | Kill Radius |
Short Burst | 3 | 10% | None |
Long Burst | 5 | 10% | 1 yd |
Short Spray | 10 | 10% | 2 m |
Long Spray | 20 | 10% | 3 m |
<a href="#axes" class="header-anchor">#</a> Axes
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Axe, One-handed (1H) | Small Axe | 10 | 7 | 7 | 1D6+1 | 6 | 1 | 0.4 | 4 | S |
Axe, One-handed (1H) | Battle Axe | 10 | 13 | 7 | 1D8+2 | 8 | 2 | 0.8 | 3 | S |
Axe, Two-handed (2H) | Battle Axe | 5 | 9 | 7 | 1D8+2 | 8 | 2 | 0.8 | 3 | S |
Axe, Two-handed (2H) | Great Axe | 5 | 11 | 7 | 2D6+2 | 10 | 2 | 1.2 | 2 | S |
Axe, Two-handed (2H) | Dagger-axe | 5 | 13 | 9 | 3D6 | 10 | 3 | 1.5–2 | 1 | S |
<a href="#swords-daggers" class="header-anchor">#</a> Swords & Daggers
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Dagger | Dagger | 15 | — | — | 1D4+2 | 6 | (4) | 0.2–0.3 | 4 | CT |
Dagger | Dagger, Parrying | 15 | — | — | 1D4+2 | 8 | (3) | 0.2–0.3 | 4 | CT |
Dagger | Dagger, Throwing | 5 | — | 9 | 1D4 | 6 | (6) | 0.2 | 4 | CT |
Dagger | Sickle | 5 | — | — | 1D6+1 | 6 | 1 | 0.5 | 3 | S |
Sword, One-handed (1H) | Broadsword | 10 | 9 | 7 | 1D8+1 | 12 | 1 | 1 | 2 | CT |
Sword, One-handed (1H) | Kopis | 10 | 9 | 9 | 1D8+1 | 12 | 1 | 1 | 2 | S |
Sword, One-handed (1H) | Rapier | 10 | 7 | 13 | 1D6+1 | 8 | 1 | 1.2 | 2 | CT |
Sword, One-handed (1H) | Shortsword | 10 | — | — | 1D6+1 | 12 | 1 | 0.6 | 3 | CT |
Sword, Two-handed (2H) | Greatsword | 5 | 11 | 13 | 2D8 | 12 | 2 | 1.5 | 1 | S |
Sword, Two-handed (2H) | Rhomphaia | 5 | 11 | 9 | 2D6+2 | 10 | 2 | 1.2 | 2 | S |
Sword, Two-handed (2H) | Sickle-sword | 5 | 9 | 9 | 1D10+1 | 12 | 1 | 1.2 | 2 | S |
<a href="#unarmed-attacks" class="header-anchor">#</a> Unarmed Attacks
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Fist | Cestus, Heavy | 25 | 11 | — | 1D3+2 | 8 | 1 | 0 | 4 | H |
Fist | Cestus, Light | 25 | 7 | — | 1D3+1 | 4 | (2) | 0 | 4 | H |
Fist | Claw | 25 | 7 | 9 | 1D4+1 | Arm | 1 | 0 | 4 | CT |
Fist | Fist | 25 | — | — | 1D3 | Arm | 0 | 0 | 4 | H |
Grapple | Grapple | 25 | — | — | Special | Arm | 0 | 0 | 4 | H |
Kick | Kick | 15 | — | — | 1D6 | Leg | 0 | 0 | 4 | H |
<a href="#hammers-maces-clubs" class="header-anchor">#</a> Hammers, Maces & Clubs
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Hammer, One-handed (1H) | Hammer, War | 10 | 11 | 9 | 1D6+2 | 10 | 1 | 0.8 | 3 | C |
Hammer, Two-handed (2H) | Hammer, Great | 5 | 9 | 9 | 2D6+2 | 5 | 3 | 1.5 | 1 | C |
Hammer, Two-handed (2H) | Maul | 10 | 17 | 7 | 2D8 | 12 | 5 | 1.5 | 1 | C |
Mace, One-handed (1H) | Mace, Heavy | 15 | 13 | 7 | 1D8+2 | 10 | 2 | 0.8 | 3 | C |
Mace, One-handed (1H) | Mace, Light | 15 | 7 | 7 | 1D6+2 | 6 | 1 | 0.6 | 3 | C |
Mace, One-handed (1H) | Singlestick | 15 | — | 9 | 1D6 | 5 | (2) | 0.9 | 4 | C |
Mace, One-handed (1H) | Club, Wooden | 15 | 7 | 7 | 1D6 | 4 | (2) | 0.4 | 4 | C |
Mace, Two-handed (2H) | Mace, Two-handed | 10 | 9 | 7 | 1D8+2 | 10 | 2 | 0.8 | 3 | C |
Quarterstaff | Quarterstaff | 15 | 9 | 9 | 1D8 | 8 | 2 | 2 | 0 | C |
<a href="#spears" class="header-anchor">#</a> Spears
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Spear, One-handed (1H) | Javelin | 10 | 9 | 9 | 1D6 | 8 | 1 | 1.5 | 2 | I |
Spear, One-handed (1H) | Spear, Short | 5 | 9 | 7 | 1D6+1 | 10 | 2 | 1.5 | 2 | I |
Spear, One-handed (1H) | Lance | 5 | 9 | 7 | 1D10+1 | 10 | 3 | 3.5+ | 0 | I |
Spear, Two-handed (2H) | Pike | 15 | 11 | 7 | 2D6+1 | 12 | 3 | 3.5+ | 0 | I |
Spear, Two-handed (2H) | Spear, Long | 15 | 9 | 7 | 1D10+1 | 10 | 3 | 3 | 0 | I |
Spear, Two-handed (2H) | Spear, Short | 15 | 7 | 7 | 1D8+1 | 10 | 2 | 1.5 | 1 | I |
<a href="#pole-weapon" class="header-anchor">#</a> Pole Weapon
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Lasso | Pole Lasso | 05 | 9 | 13 | —* | 4 | 3 | 3 | 1/MR | — |
Category | Name | Base % | STR | DEX | Damage | HP | ENC | Length | SR | Type |
---|---|---|---|---|---|---|---|---|---|---|
Lasso | Pole Lasso | 05 | 9 | 13 | —* | 4 | 3 | 3 | 1/MR | — |
Category | Name | Skill | Base range | Mag | Damage | Lethality | Kill Rad. | Modes | TL | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Small pistol | Small slug gun | Firearms | 10 | 15 | 1D8 | - | - | S | 2 | Compact |
</thead> <tbody>Small pistol Pocket laser Firearms 50 20 1D8 - - S 2 Compact</tbody>