Thief Skills by Level: Difference between revisions
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===<big>Tenth Level</big>=== | ===<big>Tenth Level</big>=== | ||
*Alcohol Duplicate - | *Alcohol Duplicate - Bartender | ||
*Bow Accuracy “5% | |||
*Brawling +1 | |||
*Buckler Defense-+1 | |||
*Bypass Traps 50% | |||
*Camouflage Device-x | |||
*Cheat at Games of Skill-x | |||
*Climbing. 40% | |||
*Code & Cipher Making -x | |||
*Con Game-x | |||
*Counterfeit Coins | |||
*Counterfeit Magic Items | |||
*Dagger Attack | |||
*Dagger Defense | |||
*Detect Illusion | |||
*Dagger Sure Strike | |||
*Dagger Throwing Accuracy | |||
*Dagger Range Extension | |||
*Detect Clerical Item | |||
*Detect Evil or Good | |||
*Dagger Defense | |||
*Dagger Throwing Accuracy | |||
*Dagger Range Extension | |||
*Detect Clerical Item | |||
*Detect Evil or Good | |||
*Detect Illusion | |||
*Detect Magic Item | |||
*Detect Noise | |||
*Detect Shifting Walls | |||
*Detect Sloping Floors | |||
*Dice Manipulation | |||
*Direction Finding & Accuracy | |||
*Disguise Basic | |||
*Dodge Missiles | |||
*Double Dagger Attack | |||
*Double Dagger Draw | |||
*Double Dagger Throw | |||
*Double Short Sword Attack | |||
*Echo Walk | |||
*Entertaining | |||
*Escape From Restraints | |||
*Estimate Range | |||
*Estimate Volume | |||
*Evaluate Treasure | |||
*Extra Arrow | |||
*Extra Blow Dagger | |||
*Fast Talking | |||
*Fist Attack | |||
*Defense | |||
*Forgery | |||
*Game of Skill | |||
*Grappling Hook | |||
*Heist From Packs & Bundles | |||
*Horsemanship | |||
*Identify Clerical Item | |||
*Identify Magical Item* | |||
*Identify Metals | |||
*Increased Memorization | |||
*Jam Portals | |||
*Jewelry Smithing | |||
*Jimmy Portals | |||
*Juggle Basic | |||
*Jumping & Leaping | |||
*Lie Convincingly | |||
*Lip Reading | |||
*Locksmithing | |||
*Lore Mastery | |||
*Manipulate Objects with Feet | |||
*Map Making & Reading | |||
*Mimic Animal Sounds | |||
*Mimic Movement | |||
*Mimic voices | |||
*Misdirection | |||
*Move Silently | |||
*Note Poisoned Mechanisms | |||
*Outdoor Knowledge (per terrain) | |||
*Parry Bonus & Extension Bonus Dagger Ex . | |||
*Pick Locks | |||
*Pick Pockets | |||
*Play Dead | |||
*Poison use & Manufacture Safe use | |||
*Quarterstaff Attack | |||
*Quarterstaff Defense | |||
*Quarterstaff Gripping * | |||
*Read Extra Language * | |||
*Sap | |||
*Short Sword Draw | |||
*Skulking | |||
*Sleep Drugs | |||
*Sap Sure Strike * | |||
*Secret Panel Building | |||
*See In Dark | |||
*Set False Trails | |||
*Set Traps | |||
*Short Sword Attack | |||
*Short Sword Defense | |||
*Sleight of Hand | |||
*Sling Accuracy | |||
*Spot Hidden Items & Beings | |||
*Spot Hidden Portals & Mech. | |||
*Spot Thievish Activity | |||
*Spot Traps in Mechanisms | |||
*Spot Traps in Terrain | |||
*Start Fires | |||
*Tightrope Walk | |||
*Tracking | |||
*Streetwise +20% +40% +60% +75% | |||
*Surprise Bonus + 15% +30% | |||
*Tangle Net Throwing +5% + 10% +15% +20% | |||
*Taste Analysis | |||
*Tell Truth Convincingly | |||
*Tie up With Ropes | |||
*Tracking 25% 50% 70% 80% 90% 95% | |||
*Streetwise | |||
*Treasure Finding 50% 75% 90% | |||
*Treasure Hiding +40% +60% +85% | |||
*Ventriloquism 60% 80% 90% 95% 99% | |||
*Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow | |||
*Weapon Draw Basic Quickdraw | |||
*Weapon Throw (if applicable) |
Revision as of 21:33, 5 February 2024
First Level Skills
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Second Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Third Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Fourth Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Fifth Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Sixth Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Seventh Level
- Alcohol Duplicate – Alchemy Common
- Acrobatics & Parkour-Advance Parkour
Eight Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Ninth Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)
Tenth Level
- Alcohol Duplicate - Bartender
- Bow Accuracy “5%
- Brawling +1
- Buckler Defense-+1
- Bypass Traps 50%
- Camouflage Device-x
- Cheat at Games of Skill-x
- Climbing. 40%
- Code & Cipher Making -x
- Con Game-x
- Counterfeit Coins
- Counterfeit Magic Items
- Dagger Attack
- Dagger Defense
- Detect Illusion
- Dagger Sure Strike
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Dagger Defense
- Dagger Throwing Accuracy
- Dagger Range Extension
- Detect Clerical Item
- Detect Evil or Good
- Detect Illusion
- Detect Magic Item
- Detect Noise
- Detect Shifting Walls
- Detect Sloping Floors
- Dice Manipulation
- Direction Finding & Accuracy
- Disguise Basic
- Dodge Missiles
- Double Dagger Attack
- Double Dagger Draw
- Double Dagger Throw
- Double Short Sword Attack
- Echo Walk
- Entertaining
- Escape From Restraints
- Estimate Range
- Estimate Volume
- Evaluate Treasure
- Extra Arrow
- Extra Blow Dagger
- Fast Talking
- Fist Attack
- Defense
- Forgery
- Game of Skill
- Grappling Hook
- Heist From Packs & Bundles
- Horsemanship
- Identify Clerical Item
- Identify Magical Item*
- Identify Metals
- Increased Memorization
- Jam Portals
- Jewelry Smithing
- Jimmy Portals
- Juggle Basic
- Jumping & Leaping
- Lie Convincingly
- Lip Reading
- Locksmithing
- Lore Mastery
- Manipulate Objects with Feet
- Map Making & Reading
- Mimic Animal Sounds
- Mimic Movement
- Mimic voices
- Misdirection
- Move Silently
- Note Poisoned Mechanisms
- Outdoor Knowledge (per terrain)
- Parry Bonus & Extension Bonus Dagger Ex .
- Pick Locks
- Pick Pockets
- Play Dead
- Poison use & Manufacture Safe use
- Quarterstaff Attack
- Quarterstaff Defense
- Quarterstaff Gripping *
- Read Extra Language *
- Sap
- Short Sword Draw
- Skulking
- Sleep Drugs
- Sap Sure Strike *
- Secret Panel Building
- See In Dark
- Set False Trails
- Set Traps
- Short Sword Attack
- Short Sword Defense
- Sleight of Hand
- Sling Accuracy
- Spot Hidden Items & Beings
- Spot Hidden Portals & Mech.
- Spot Thievish Activity
- Spot Traps in Mechanisms
- Spot Traps in Terrain
- Start Fires
- Tightrope Walk
- Tracking
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis
- Tell Truth Convincingly
- Tie up With Ropes
- Tracking 25% 50% 70% 80% 90% 95%
- Streetwise
- Treasure Finding 50% 75% 90%
- Treasure Hiding +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable)