Running Sheet Harold James Tobin: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
=='''Points{}'''== | =='''Points{}'''== | ||
'''''Total: = Stats+ Powers+ | '''''Total: = Stats+ Powers+31 Skills+1 Items +0/0 allies/Enemies +0 Stuffa+30 Storage (4 for item) | ||
===''Advancement''=== | ===''Advancement''=== | ||
Line 43: | Line 22: | ||
*1 Pip Skill-Medical Training | *1 Pip Skill-Medical Training | ||
*1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
Revision as of 12:16, 6 February 2024
Points{}
Total: = Stats+ Powers+31 Skills+1 Items +0/0 allies/Enemies +0 Stuffa+30 Storage (4 for item)
Advancement
Home Expansion
- 15 pips
2024 Time in land for the Adventurer Society
- 15 pips General Experience--Unspent
- 5 pips in skills at level 1--Unspent
- 5 pips spread across a few favorite items from constant use near wizards--Unspent
Abilities gained
- 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
- 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
- 2 Pip Strength-Graduates gain at least Amber Strength
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 1 Pip Skill-Medical Training
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.