Running Sheet Harold James Tobin: Difference between revisions

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<big>'''Harold James Tobin'''</big>
[[File:Haroldjamestobin.jpg|200 px]]
 
'''Father:'''
'''Mother:'''
'''Children:'''
'''Description:''' 
'''Hobbies:''' 
=='''Ranks'''==
*33° Master Mason
*Past Grandmaster, Traveling Lodge 4456
*Completed Adledross
=='''Points{}'''==
=='''Points{}'''==


'''''Total: =  Stats+ Powers+26 Skills+ Items +0/0 allies/Enemies +0 Stuff+30 Storage 5 for item & 5 for skills''''
'''''Total: =  Stats+ Powers+31 Skills+Items +0/0 allies/Enemies +0 Stuffa+30 Storage (4 for item)
 
 


===''Advancement''===
===''Advancement''===
Line 43: Line 22:
*1 Pip Skill-Medical Training
*1 Pip Skill-Medical Training
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
=='''Statistics{15}'''==
*Psyche:5
*Strength: 2
*Endurance:3
*Warfare:5
=='''Powers {5}'''==
*2 Low Order Magery
*2 Illinois Pentegram-Low Order Construct.
*1 Ritualism-Dufirosm.
=='''Skills {26} 5 pips for skills'''==
*3
*2
*2
*2
*1
*1
*1
*1
*1
*1
*1 Adv
*1 Adv
*1 Adv
*1 Adv
*1 Adv
*1 Pip Skill-Military Technology
*1 Pip Skill-Military Command and Communications.
*1 Pip Skill-Military Horsemanship
*1 Pip Skill-Gymnastics
*1 Pip Skill-Medical Training
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
=='''Allies & Enemies {0/0 = 0}'''==
===Allies===
*various
===Enemies===
*various
=='''Companions'''==
=='''Items {1}'''==
*5 pips for items 2023
==='''Non-Magical'''===
==='''Magical'''===
===='''Colt M1911''' 1 ====
*Colt M1911 8 round Clips
**2 Clips
*1 Ability :Call to Hand
=='''Shadows {0}'''==
*
=='''Stuff{0}'''==
*Zero Stuff
=='''Storage(0)'''==
=='''Miscellany'''==
*Attended Adledross.

Revision as of 12:16, 6 February 2024

Points{}

Total: = Stats+ Powers+31 Skills+1 Items +0/0 allies/Enemies +0 Stuffa+30 Storage (4 for item)

Advancement

Home Expansion

  • 15 pips

2024 Time in land for the Adventurer Society

  • 15 pips General Experience--Unspent
  • 5 pips in skills at level 1--Unspent
  • 5 pips spread across a few favorite items from constant use near wizards--Unspent

Abilities gained

  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
  • 2 Pip Strength-Graduates gain at least Amber Strength
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.