Red Sun : Character creation: Difference between revisions
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For human characters, attributes range from 0 (disabled) to 6 (maximum). | For human characters, attributes range from 0 (disabled) to 6 (maximum). | ||
'''Attribute cost :''' | |||
1 : provide 3 points | |||
2 : provide 1 point | |||
3 : free | |||
4 : cost 1 point | |||
5 : cost 3 points | |||
6 : cost 6 points | |||
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties. | |||
==Races== | ==Races== | ||
Human | |||
Elf | |||
Half-elf | |||
Dwarf | |||
Mul | |||
Halfling | |||
Half-giant | |||
Thri-kreen | |||
[[Red_Sun_:_Main_page|Back to main page]] | [[Red_Sun_:_Main_page|Back to main page]] |
Revision as of 15:40, 26 July 2005
Attributes
The 6 main attributes of D&D system are kept, with only a few changes:
Strength : physical power
Dexterity : quickness, agility, and manual dexterity
Constitution : physical health, toughness
Charisma : personal magnetism and charm, self-confidence, mystic power
Intelligence : reasoning, memory, and perception
Willpower : mental health, force of will
For human characters, attributes range from 0 (disabled) to 6 (maximum).
Attribute cost :
1 : provide 3 points 2 : provide 1 point 3 : free 4 : cost 1 point 5 : cost 3 points 6 : cost 6 points
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.
Races
Human
Elf
Half-elf
Dwarf
Mul
Halfling
Half-giant
Thri-kreen