Red Sun : Character creation: Difference between revisions

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'''Attribute cost :'''
'''Attribute cost'''
1 : provide 3 points
 
2 : provide 1 point
1 : provide 3 points
3 : free
 
4 : cost 1 point
2 : provide 1 point
5 : cost 3 points
 
6 : cost 6 points
3 : free
 
4 : cost 1 point
 
5 : cost 3 points
 
6 : cost 6 points
 


Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.

Revision as of 18:37, 26 July 2005

Attributes

The 6 main attributes of D&D system are kept, with only a few changes:


Strength : physical power

Dexterity : quickness, agility, and manual dexterity

Constitution : physical health, toughness


Charisma : personal magnetism and charm, self-confidence, mystic power

Intelligence : reasoning, memory, and perception

Willpower : mental health, force of will


For human characters, attributes range from 0 (disabled) to 6 (maximum).


Attribute cost

1 : provide 3 points

2 : provide 1 point

3 : free

4 : cost 1 point

5 : cost 3 points

6 : cost 6 points


Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.


Races

Human

Elf

Half-elf

Dwarf

Mul

Halfling

Half-giant

Thri-kreen


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