Zainab Zed Siddiqui: Difference between revisions
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| Alertness | | Alertness | ||
| 20 | | 20 | ||
| | | 50 | ||
| | | | ||
|- | |- | ||
| Anthropology | | Anthropology | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Appraise | | Appraise | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Archaeology | | Archaeology | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Art (Type) | | Art (Type) | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Athletics | | Athletics | ||
| 30 | | 30 | ||
| | | 30 | ||
| | | | ||
|- | |- | ||
| Craft (Type) | | Craft (Type) | ||
| 10 | |||
| 10 | | 10 | ||
| | | | ||
| Bureaucracy | |||
| 10 | |||
| 40 | |||
| | | | ||
|- | |- | ||
| Demolitions | | Demolitions | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Disguise | | Disguise | ||
| 10 | | 10 | ||
| | | 70 | ||
| | | | ||
|- | |- | ||
| Dodge | | Dodge | ||
| 30 | | 30 | ||
| | | 30 | ||
| | | | ||
|- | |- | ||
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| Espionage Training (Type) | | Espionage Training (Type) | ||
| 0 | | 0 | ||
| | | 20 | ||
| | | | ||
|- | |- | ||
| Firearms | | Firearms | ||
| 25 | | 25 | ||
| | | 50 | ||
| | | | ||
|- | |- | ||
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| 10 | | 10 | ||
| | | | ||
| | |||
|- | |||
| HUMINT | |||
| ? | |||
| 80 | |||
| | | | ||
|- | |- | ||
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| Law | | Law | ||
| 0 | | 0 | ||
| | | 30 | ||
| | | | ||
|- | |- | ||
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| Persuade | | Persuade | ||
| 20 | | 20 | ||
| | | 70 | ||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
| Science ( | | Science (Criminology) | ||
| 0 | | 0 | ||
| 50 | |||
| | | | ||
|- | |||
| Science (Forensics) | |||
| 0 | |||
| 30 | |||
| | |||
|- | |||
| Science (Pharmacy) | |||
| 0 | |||
| 70 | |||
| | | | ||
|- | |- | ||
| Search | | Search | ||
| 20 | | 20 | ||
| | | 50 | ||
| | | | ||
|- | |- | ||
| Stealth | | Stealth | ||
| 10 | | 10 | ||
| | | 50 | ||
| | | | ||
|- | |- | ||
| Line 386: | Line 405: | ||
| Unarmed Combat | | Unarmed Combat | ||
| 40 | | 40 | ||
| | | 60 | ||
| | | | ||
|- | |- | ||
Revision as of 21:30, 17 March 2024
| Character Name: Zainab "Zed" Siddiqui | |||
| Player Name: Sam I Am | |||
| Profession: MI6 Staff (on maternity/sick leave) | |||
| Nationality: UK - North West London (Pakistani parents) | |||
| Sex (Age): Female, 32 | |||
| Education: Comprehensive, Pharmacy at Leicester uni then back to London |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 10 | 50 | |
| Constitution | 10 | 50 | |
| Dexterity | 11 | 55 | |
| Intelligence | 14 | 70 | Clear-minded and objective |
| Power | 12 | 60 | |
| Charisma | 15 | 75 | Self-assured and professional |
Derived Attributes
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | 10 | 10 |
| Willpower (WP) | 12 | 12 |
| Sanity (SAN) | 60 | 60 |
| Breaking Point (BP) | 48 |
Damage Bonus:
Resources
| Permanent | At Hand/Stowed/In Storage | // | Resources | (12) | 6/6/0 |
|---|
Resource Check Boxes
| Resources | O | O | O |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Personal | |
| Family (parents and married brother) | 15 |
| Communal | |
| Friends in Pharma | 15 |
| MI6 drinking buddies | 15 |
Motivations and Mental Disorders
Skills
| Skill | Base rating | Rating | Failed | ||||
|---|---|---|---|---|---|---|---|
| Alertness | 20 | 50 | |||||
| Anthropology | 0 | 0 | |||||
| Appraise | 10 | 10 | |||||
| Archaeology | 0 | 0 | |||||
| Art (Type) | 0 | 0 | |||||
| Athletics | 30 | 30 | |||||
| Craft (Type) | 10 | 10 | Bureaucracy | 10 | 40 | ||
| Demolitions | 0 | 0 | |||||
| Disguise | 10 | 70 | |||||
| Dodge | 30 | 30 | |||||
| Drive | 20 | ||||||
| Espionage Training (Type) | 0 | 20 | |||||
| Firearms | 25 | 50 | |||||
| First Aid | 10 | ||||||
| Foreign Language (Type) | 0 | ||||||
| Harangue | 10 | ||||||
| Heavy Machinery | 10 | ||||||
| Heavy Weapons | 0 | ||||||
| History | 10 | ||||||
| HUMINT | ? | 80 | |||||
| Insight | 10 | ||||||
| Law | 0 | 30 | |||||
| Medicine | 0 | ||||||
| Melee Weapons | 30 | ||||||
| Military Science | 0 | ||||||
| Natural World | 10 | ||||||
| Navigate | 10 | ||||||
| Occult (Type) | 10 | ||||||
| Organizational Lore (Type) | 10 | ||||||
| Persuade | 20 | 70 | |||||
| Pilot (Type) | 0 | ||||||
| Psychoanalyze | 10 | ||||||
| Regional Lore (Type) | 0 | ||||||
| Research | 10 | ||||||
| Ride | 10 | ||||||
| Scavenge | 10 | ||||||
| Science (Criminology) | 0 | 50 | |||||
| Science (Forensics) | 0 | 30 | |||||
| Science (Pharmacy) | 0 | 70 | |||||
| Search | 20 | 50 | |||||
| Stealth | 10 | 50 | |||||
| Surgery | 0 | ||||||
| Survival (Type) | 10 | ||||||
| Swim | 20 | ||||||
| Unarmed Combat | 40 | 60 | |||||
| Use Gadgets | 10 |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
| Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
| * | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes