Difference between revisions of "Vek's Spells"
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==Thievish Skills. 5== | ==Thievish Skills. 5== | ||
+ | ===1=== | ||
+ | *1 Bartender | ||
+ | *2 Brawling +1 | ||
+ | *3 Bypass traps | ||
+ | *4 Detect good and evil 50% | ||
+ | *5 Dagger defense +1 | ||
+ | *6 Dagger throwing accuracy+5% | ||
+ | *7 Fist+2 | ||
+ | *8 Jimmy portals | ||
+ | *9 Locksmith basic | ||
+ | *10 Move silently 50% | ||
+ | *11 Tie up with ropes basic | ||
+ | *12 Short Sword defense +1 | ||
+ | *13 Juggle Basic | ||
+ | *14 Read extra language | ||
+ | *15 code cipher making basic | ||
+ | |||
+ | ===2=== | ||
+ | *1 Mixologist | ||
+ | *2 Bow +10% | ||
+ | *3 Bypass traps +75% | ||
+ | *4 Brawling +2 | ||
+ | *5 Dagger defense +2 | ||
+ | *6 Dagger throw +10% | ||
+ | *7 Double dagger draw basic | ||
+ | *8 Escape from restraints basic | ||
+ | *9 Game of Skill +15% | ||
+ | *10 Juggle +30% | ||
+ | *11 Lip reading +50 | ||
+ | *12 pick locks +60& | ||
+ | *13 pick pockets 60% | ||
+ | *14 Slight of hand +80% | ||
+ | *15 Streetwise +20% | ||
+ | ===3=== | ||
+ | *1 | ||
+ | *2 | ||
+ | *3 | ||
+ | *4 | ||
+ | *5 | ||
+ | *6 | ||
+ | *7 | ||
+ | *8 | ||
+ | *9 | ||
+ | *10 | ||
+ | *11 | ||
+ | *12 | ||
+ | *13 | ||
+ | *14 | ||
+ | *15 | ||
+ | ===4=== | ||
+ | *1 | ||
+ | *2 | ||
+ | *3 | ||
+ | *4 | ||
+ | *5 | ||
+ | *6 | ||
+ | *7 | ||
+ | *8 | ||
+ | *9 | ||
+ | *10 | ||
+ | *11 | ||
+ | *12 | ||
+ | *13 | ||
+ | *14 | ||
+ | *15 | ||
+ | ===5=== | ||
+ | *1 | ||
+ | *2 | ||
+ | *3 | ||
+ | *4 | ||
+ | *5 | ||
+ | *6 | ||
+ | *7 | ||
+ | *8 | ||
+ | *9 | ||
+ | *10 | ||
+ | *11 | ||
+ | *12 | ||
+ | *13 | ||
+ | *14 | ||
+ | *15 | ||
=='''Cantrips'''== | =='''Cantrips'''== |
Revision as of 15:21, 24 March 2024
Vek's Spells
Contents
Advanced Amber Pattern Imprint -Tirna no'gath. Veksdale.
Frame can hold 18 spells of any power level with great power.
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Basic Logrus
Frame can hold 12 spells of any power level with great power.
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Green Stone
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Ritualism
2
Thievish Skills. 5
1
- 1 Bartender
- 2 Brawling +1
- 3 Bypass traps
- 4 Detect good and evil 50%
- 5 Dagger defense +1
- 6 Dagger throwing accuracy+5%
- 7 Fist+2
- 8 Jimmy portals
- 9 Locksmith basic
- 10 Move silently 50%
- 11 Tie up with ropes basic
- 12 Short Sword defense +1
- 13 Juggle Basic
- 14 Read extra language
- 15 code cipher making basic
2
- 1 Mixologist
- 2 Bow +10%
- 3 Bypass traps +75%
- 4 Brawling +2
- 5 Dagger defense +2
- 6 Dagger throw +10%
- 7 Double dagger draw basic
- 8 Escape from restraints basic
- 9 Game of Skill +15%
- 10 Juggle +30%
- 11 Lip reading +50
- 12 pick locks +60&
- 13 pick pockets 60%
- 14 Slight of hand +80%
- 15 Streetwise +20%
3
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4
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5
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Cantrips
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |
Low Order Magery
- 6 pips -60th level
- 32,25,22,17,14,14,11,9,7,5,3,1
First level
32spells-22 on the list
2
25 Spells
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3
22 Spells
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4
17 spells
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5
14 Spell
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6
14 spells
- 1: Control Weather
- 2: Disintegrate
- 3: Mirror Wall
- 4: Passenger Teleport
- 5: Time Delay
- 6: Animate Object
- 7: Geas
- 8: Move Earth
- 9: Wizard Wind
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7
11 Spells
- 1: Sleep ,12" r
- 2: Castle Protection
- 3: Mind Blank
- 4: Polymorph Object
- 5: Protection vs Normal Weapons
- 6: Reverse Gravity
- 7: Variable 12" Lighting bolt
- 8: Mass Charm
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8
9 spells
- 1: Permanent Passwall
- 2: Scroll Knock
- 3: Macro Bomb
- 4: Summon Person
- 5: Variable Bomb
- 6: Power Word
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9
7 spells
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10
5 spells
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11
3 spells
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12
1 Spell
- 1