Running Sheet William Roth: Difference between revisions
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<big>''' | <big>'''William Roth'''</big> | ||
[[File:William roth.jpg|150px]] | [[File:William roth.jpg|150px]] | ||
'''Father:''' | '''Father:''' | ||
Line 14: | Line 13: | ||
'''Hobbies:''' | '''Hobbies:''' | ||
* | *Fencing | ||
* | *Hiking | ||
* | *Golf | ||
*Target Shooting | |||
=='''Ranks'''== | =='''Ranks'''== | ||
*Counsel to Amber | *Counsel to Amber | ||
Line 22: | Line 22: | ||
=='''Points{}'''== | =='''Points{}'''== | ||
'''''Total: = Stats+ Powers+ Skills+ Items +(+ | '''''Total: = Stats+1 Powers+25 Skills+ Items +(+5/5 allies/Enemies) +0 Shadows+2 Stuff +20 Storage''''' | ||
=='''Statistics {15}'''== | =='''Statistics {15}'''== | ||
*Psyche:Chaos | *Psyche:Chaos | ||
*Strength: | *Strength: Amber | ||
*Endurance: | *Endurance: Amber | ||
*Warfare: 15 | *Warfare: 15 | ||
=='''Powers {}'''== | =='''Powers {1}'''== | ||
*1 Cantrips [[Roth's Spells]] | *1 Cantrips [[Roth's Spells]] | ||
=='''Skills {25}'''== | =='''Skills {25}'''== | ||
*1 | *1 | ||
Line 89: | Line 91: | ||
*+1 Rapid Heal | *+1 Rapid Heal | ||
*+1 Good Stuff | *+1 Good Stuff | ||
===''' Rapier''' 13 === | ===''' Rapier''' 13 === | ||
Line 107: | Line 107: | ||
*1 Ability-Return to hand | *1 Ability-Return to hand | ||
**6 | **6 | ||
=== '''Nail Gun-Pistol''' 14=== | |||
[[File:Salapistol-blackr.jpg|200px]] | [[File:Salapistol-blackr.jpg|200px]] | ||
*1 Animal Vitality | *1 Animal Vitality | ||
Line 118: | Line 118: | ||
**10 | **10 | ||
Generally a .45 or nail gun. 15 rnds in .45. 50 in nails. | Generally a .45 or nail gun. 15 rnds in .45. 50 in nails. | ||
==='''War Boots.-10 pips''' === | |||
*4 Invulnerable | |||
*4 Deadly Damage Steel Toed | |||
*2 N/N Forms | |||
==='''King's Signet'''=== | |||
==='''Van Real Glasses'''=== | ==='''Van Real Glasses'''=== |
Revision as of 00:39, 1 April 2024
William Roth
Father:
Mother:
Children:son
Description:
Hobbies:
- Fencing
- Hiking
- Golf
- Target Shooting
Ranks
- Counsel to Amber
Points{}
Total: = Stats+1 Powers+25 Skills+ Items +(+5/5 allies/Enemies) +0 Shadows+2 Stuff +20 Storage
Statistics {15}
- Psyche:Chaos
- Strength: Amber
- Endurance: Amber
- Warfare: 15
Powers {1}
- 1 Cantrips Roth's Spells
Skills {25}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {}
Stable Horse "Skipper"(21)
A gift from King Random
- 4 Immense Vitality
- 2 Double Speed
- 2 Double Stamina-
- 2 Combat Reflexes-
- 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
- 2 Double Damage
- 1 Able to Speak-These horses understand Thari to the degree a horse can.
- 1 follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 2 Rapid Heal-
- 3 Good Stuff-
- Claimed 6 pips
- +1 Vs Guns
- +1 Combat Reflexes
- +2 Double Damage
- +1 Rapid Heal
- +1 Good Stuff
Rapier 13
- 2 Double Speed
- 2, 5 Combat Reflexes-Transfer 5
- 2 Double Damage
- 1 Alt-Form N/N :Rapier, Scramasax
- 1 ability-Return to hand/Return
- 13
Trident Dagger-6
Trident Dagger
- 4 Deadly Damage
- 1 Ability-disarm on occasion
- 1 Ability-Return to hand
- 6
Nail Gun-Pistol 14
- 1 Animal Vitality
- 2 Vs Guns
- 2 Double Damage.
- 2 N/N: .45, Derringer. 38, Nail Gun
- 1 Ability: Call to Hand/ Return
- 1 Ability: Cleanse on Demand
- 1 Ability: Load while in Use.
- 10
Generally a .45 or nail gun. 15 rnds in .45. 50 in nails.
War Boots.-10 pips
- 4 Invulnerable
- 4 Deadly Damage Steel Toed
- 2 N/N Forms
King's Signet
Van Real Glasses
Non Magical-2 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
Magical-6 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
- 1 ability – See through Invisibly.
- 1 ability -See through Illusions.
- 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
- 1 Ability-Binocular/Microscope vision
Shadows{0}
Stuff{2}
- 2 Good Stuff