Melvin's Spells: Difference between revisions
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==Cantrips 0== | ==Cantrips 0== | ||
Psyche 12= 28 of 39 cantrips | Psyche 12= 28 of 39 cantrips | ||
*0 Skill in Cantrip means he has learned cantrips, not made a study of them and cannot create his own cantrips. | |||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 20:09, 2 April 2024
Lord Melvin's Spells
Attuned to Jewel of Judgement.
Ambir pattern imprint
Thievish Skills 4
1
2
3
4
Thievish Tops
Cantrips 0
Psyche 12= 28 of 39 cantrips
- 0 Skill in Cantrip means he has learned cantrips, not made a study of them and cannot create his own cantrips.
| Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
| Chill | Clean | Color | Dampen | Dust | Enrich |
| Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
| Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
| Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
| Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
| Unseen Hand | Weathertell | Werelight (or Bluelight) |