Difference between revisions of "Melvin's Spells"
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==Ambir pattern imprint== | ==Ambir pattern imprint== | ||
Frame can hold 12 spells of any power level with great power. | Frame can hold 12 spells of any power level with great power. | ||
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+ | *2 | ||
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+ | *4 | ||
+ | *5 | ||
+ | *6 | ||
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+ | *12 | ||
==Thievish Skills 4== | ==Thievish Skills 4== |
Revision as of 13:41, 2 April 2024
Lord Melvin's Spells
Attuned to Jewel of Judgement.
Contents
Ambir pattern imprint
Frame can hold 12 spells of any power level with great power.
- 1
- 2
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- 12
Thievish Skills 4
1
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- 12
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- 15
2
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3
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4
- 1
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- 8
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Thievish Tops
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- 15
- 1
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- 12
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- 15
Cantrips 0
Psyche 12= 28 of 39 cantrips
- 0 Skill in Cantrip means he has learned cantrips, not made a study of them and cannot create his own cantrips.
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |