Maggie Mar: Difference between revisions
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|Administration (10%) | |Administration (10%) | ||
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|Foreign Language | |Foreign Language (0%) | ||
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|Research (10%) | |Research (10%) | ||
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|Heavy Machinery (10%) | |Heavy Machinery (10%) | ||
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|Science | |Science (0%) | ||
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|Art (0%) | |Art (0%) | ||
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|Law | |Law (0%) | ||
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|Stealth (10%) | |Stealth (10%) | ||
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|Melee Weapons (30%) | |Melee Weapons (30%) | ||
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|Surgery (0%) | |Surgery (0%) | ||
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|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%) | |rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%) | ||
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|Survival (10%) | |Survival (Urban) (10%) | ||
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|Craft (Type) (0%) | |Craft (Type) (0%) | ||
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|Dodge (30%) | |Dodge (30%) | ||
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|Navigate (10%) | |Navigate (10%) | ||
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|Firearms (20%) | |Firearms (20%) | ||
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|Persuade (20%) | |Persuade (20%) | ||
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|Use Gadgets (0%) | |Use Gadgets (0%) | ||
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Revision as of 19:11, 19 April 2024
Character Name: | Magnolia "Maggie" Mar | ||||||
Player Name: | Eplov | ||||||
Profession: | Con Artist | Nationality: | British | ||||
Sex (Age): | Female, (23) | ||||||
Education: | University of Hard Knocks |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | Average |
Constitution | 10 | 50 | Average |
Dexterity | 14 | 70 | Agile |
Intelligence | 10 | 50 | Average |
Power | 14 | 70 | Strong-Willed |
Charisma | 15 | 75 | Charming |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | 10 | 10 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 99 | 56 |
Breaking Point (BP) | 85 | 42 |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | 11 | 6 / 5 / 0 |
Resource Check Boxes
Resources | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Beckie Day (Adopted Sister) | 15 |
Roderick Staff (Father Figure) | 15 |
Communal | |
5 | |
Motivations and Mental Disorders
Skills
Total | Total | Total | |||
Administration (10%) | 10 | Foreign Language (0%) | Research (10%) | ||
Alertness (20%) | 50 | Harangue (10%) | Ride (10%) | ||
Anthropology (0%) | Heavy Machinery (10%) | Science (0%) | |||
Appraise (10%) | 40 | History (10%) | Search (20%) | 50 | |
Archaeology (0%) | Insight (10%)* | 60 | Social Etiquette (10%) | 50 | |
Art (0%) | Law (0%) | Stealth (10%) | 50 | ||
Athletics (30%) | 50 | Medicine (0%) | Streetwise (Criminal Underworld) (0%) | 40 | |
Charm (20%) | 60 | Melee Weapons (30%) | 50 | Surgery (0%) | |
Craft (Locksmith) (0%) | 40 | Military Training (Type) (0%) | Survival (Urban) (10%) | 30 | |
Craft (Type) (0%) | Swim (20%) | ||||
Disguise (10%) | 30 | Natural World (10%) | Track (10%) | ||
Dodge (30%) | 50 | Navigate (10%) | Unarmed Combat (20%) | ||
Drive (20%) | Occult (10%) | Unnatural (0%) | |||
Firearms (20%) | 60 | Persuade (20%) | 60 | Use Gadgets (0%) | |
First Aid (10%) | Pilot (Type) (0%) | ||||
Foreign Language (Type) (0%) | Psychoanalyze (10%) | ||||
Foreign Language (Type) (0%) | Regional Lore (Type) (0%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes
Fountain Pen, Journal
Pen knife, bottle of Tanqueray gin
Suit jacket, button down shirts (2x), slacks (2x), wool tie, Bowler Cap
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes