Running Sheet Geryon: Difference between revisions
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**1 | **1 | ||
**1 | **1 | ||
*1 | *3 Horsemanship | ||
*1 | **2 Dottlemanship | ||
**2 | |||
**1 Chivalrous Horsemanship-Jousting | |||
**1 Pip Skill-Rasak-Military Horsemanship | |||
*3 Gardening | |||
**2 | |||
**2 | |||
**1 | |||
**1 | |||
*1 | *1 | ||
*1 | *1 | ||
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*1 Pip Skill-Rasak-Military Technology | *1 Pip Skill-Rasak-Military Technology | ||
*1 Pip Skill -Rasak-Military Command and Communications. | *1 Pip Skill -Rasak-Military Command and Communications. | ||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== |
Revision as of 05:43, 23 April 2024
Geryon
Father:Turgon, High.King of the Noldor.
mother: Deirdre
- 3271 in Amber. Born in the Halls of Turgon
Children:
Description: 6'9", thin,
Hobbies:
Ranks
- Knight of amber grass Graduate
- Baron of Falls Tower, Arden, Amber
Points{}
Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +30 Storage
Statistics {199}
- Psyche: 75
- Strength: 29
- Endurance:60
- Warfare:35
Powers { }
Imprints
- 25(50) Advanced Amber Pattern Imprint :Geryon's Spells
- 10 Mal at Reiss :Geryon's Spells
- 20 Master Imprint Pócaí : Geryon's Spells :
- 20 pip Advanced Imprint of Treasury. : Geryon's Spells
- 10 Basic Imprint of Bursain. :Geryon's Spells
- 40 pips Advanced Woven Logrus Imprint: Geryon's Spells
- 2 Cantrips: Geryon's Spells
Powers
- 35 Shapechange
- 30 Advanced Sorcery
- 20 Conjuration
- 40 Trump Artist
- (10) Basic Attunement to the Jewel of Judgment
- (?) Attunement to the Horn of the Unicorn.
Skills {40}
- 4 Stringed Instruments-Harp
- 3
- 3
- 2
- 2
- 1
- 1
- 2 Parkour& Gymnastics
- 1 Pip Skill-Rasak-Gymnastics
- 1 Balance Sports
- 3 Doctoring-Surgery
- 2
- 2
- 1
- 1 Pip Skill-Rasak- Medical Training
- 3 Cooking
- 2
- 2
- 1
- 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
- 3 Camping Skills
- 3 Wilderness Survival
- 2
- 2
- 1
- 1
- 3 Horsemanship
- 2 Dottlemanship
- 2
- 1 Chivalrous Horsemanship-Jousting
- 1 Pip Skill-Rasak-Military Horsemanship
- 3 Gardening
- 2
- 2
- 1
- 1
- 1
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 2
- 3
- 4
- 1 Pip Skill-Rasak-Military Technology
- 1 Pip Skill -Rasak-Military Command and Communications.
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {}
- Signature piece
Shadows{9}
- Baskerville
- Research & Recreation
Stuff{}
Miscellany
Attunement to horn
- attunement to the Horn gives one the powers of passage,
- an extraordinary speed
- the ability to be unaffected by most conditions in shadow.
- It allows extraordinary powers to shave shadowviels.
- It protects one even in the depths of the Abyss.