Hawkins Spells: Difference between revisions

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===Advanced Amber Pattern imprint===
===Advanced Amber Pattern imprint===
Frame can hold 18 spells of any power level
Frame can hold 18 spells of any power level
===Ambit Pattern Imprint===
===Ambir Pattern Imprint===
Frame can hold 18 spells of any power level
Frame can hold 18 spells of any power level
===Advanced Mandalay Imprint===
===Advanced Mandalay Imprint===
Frame can hold 18 spells of any power level
Frame can hold 18 spells of any power level

Latest revision as of 14:14, 26 April 2024

Powers { }[edit]

Advanced Amber Pattern imprint[edit]

Frame can hold 18 spells of any power level

Ambir Pattern Imprint[edit]

Frame can hold 18 spells of any power level

Advanced Mandalay Imprint[edit]

Frame can hold 18 spells of any power level

Basic Imprint of Paragon[edit]

24 Spells Major

Cantrips[edit]

  • Amber level allows one to memorize 20 cantrips.
  • Psyche Pips Each 5 Points of Psyche allow 4 more cantrips to be memorized.

Basically any one with Psyche of 25 has this whole frame of 39 cantrips.


Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)


Druidic Cantrips: These are specific to drudic oriented characters.

Control Flames Create Bonfire Druidcraft Frostbite Guidance Gust
Infestation Magic Stone Mending Mold Earth Poison Spray Primal Savagery
Produce Flame Resistance Shape Water Shillelagh Thorn Whip Thunderclap

Advanced Attunement to the Jewel of Judgement[edit]

Attunement to Horn of the Unicorn.[edit]