Badlands Airship: Difference between revisions
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'''Pace''' 12 || '''Handling''' -2 || '''Toughness''' 8 | '''Pace''' 12 || '''Handling''' -2 || '''Toughness''' 8 | ||
:Players have '''6''' points to divide between Pace, Handling, and Toughness. '''Note:''' Pace and Toughness per normal. Handling represents a penalty or bonus to Piloting checks. | :Players have '''6''' points to divide between Pace, Handling, and Toughness. | ||
'''Note:''' Pace and Toughness per normal. Handling represents a penalty or bonus to Piloting checks. | |||
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'''Cannon''' 4 || '''Harpoons''' 4 || '''Illumination''' 2 | '''Cannon''' 4 || '''Harpoons''' 4 || '''Illumination''' 2 | ||
:Players have '''6''' points to divide between Cannon, Harpoons, and Illumination. '''Note:''' The mod for Cannon indicates bonus damage (regular damage determined by ammo), while the mod for Harpoon represents a bonus to hit. Illumination reduces penalties to vision, and if it exceeds the penalty may grant the difference as a bonus to certain actions to a max of +4. | :Players have '''6''' points to divide between Cannon, Harpoons, and Illumination. | ||
'''Note:''' The mod for Cannon indicates bonus damage (regular damage determined by ammo), while the mod for Harpoon represents a bonus to hit. Illumination reduces penalties to vision, and if it exceeds the penalty may grant the difference as a bonus to certain actions to a max of +4. | |||
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Revision as of 16:16, 23 May 2024
![px500](/images/9/92/BLAirship0002.png)
Ship's Name TBD
Wealth ![d8](/images/thumb/2/24/D8a.png/24px-D8a.png)
This represents the purchasing power the crew has collectively to acquire cargo, affect repairs, and make improvements without tapping their personal funds.
Stats
Beam 30' | Keel 150'
Pace 12 || Handling -2 || Toughness 8
- Players have 6 points to divide between Pace, Handling, and Toughness.
Note: Pace and Toughness per normal. Handling represents a penalty or bonus to Piloting checks.
Cannon 4 || Harpoons 4 || Illumination 2
- Players have 6 points to divide between Cannon, Harpoons, and Illumination.
Note: The mod for Cannon indicates bonus damage (regular damage determined by ammo), while the mod for Harpoon represents a bonus to hit. Illumination reduces penalties to vision, and if it exceeds the penalty may grant the difference as a bonus to certain actions to a max of +4.
Decks
Forecastle (Forward/Bow Top) 30' x 20'
Quarterdeck (Aft/Stern Top) 30' x 40'
Main Deck (Open to air [30' x 120'] at Midships) 30' x 180'
- Harpoons (3)
Lower Deck (Covered) 30' x 180'
- Cannons (6)
Hold (Cargo/Supplies) 30' x 180'
Hands
The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky.
- Construct: Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease.
- Fearless: Clockwork Crew are immune to fear and Intimidation