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[[SWADE:_Out_of_the_Badlands | Back to Main Page]]
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=Cam :: Construct Companion=
=Cam :: Clockwork Companion=


[[File:Cam.png|300px]]
[[File:Cam.png|300px]]
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==Attributes==
==Attributes==
'''Agility''' [[file:d4a.png|24px]] || '''Smarts''' [[file:d4a.png|24px]] || '''Spirit''' [[file:d4a.png|24px]] ||  '''Strength''' [[file:d4a.png|24px]] || '''Vigor''' [[file:d4a.png|24px]]
'''Agility''' [[file:d8a.png|24px]] || '''Smarts''' [[file:d4a.png|24px]] || '''Spirit''' [[file:d4a.png|24px]] ||  '''Strength''' [[file:d8a.png|24px]] || '''Vigor''' [[file:d6a.png|24px]] || Attribute Cost: 10


==Derived Stats==
==Derived Stats==
Pace [[file:d6a.png|24px]] ||  Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d5b.png|24px]] ([[file:d0a.png|24px]])
Pace [[file:d6a.png|24px]] ||  Parry [[file:d5b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d4a.png|24px]])


==Skills==
==Skills==
'''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file:d4a.png|24px]] || '''Stealth''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d6a.png|24px]] || '''Repair''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || '''Science''' [[file:d6a.png|24px]]
'''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file:d4a.png|24px]] + [[file:d1b.png|24px]]  || '''Stealth''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d6a.png|24px]] || '''Repair''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || Skill Cost: 8+2


==Hindrances==
==Hindrances==
'''Quirk: ''Mechanical Empathy'' ''' - ''Minor'' - Charlie has always found it easier to get along with machines over organics, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily.
'''Quirk: ''X'' ''' - ''Minor'' -  


==Abilities Edges and Powers==
==Abilities Edges and Powers==
:'''Quick Recovery''' -
:'''Construct''' (8)
:'''Pain Resistance''' -
::'''Quick Recovery''' - +2 to rolls to recover from Shaken.
:'''Doesn't Breathe''' -
::'''Pain Resistance''' - Ignore 1 point of wound penalties.
:'''Immune to Disease''' -  
::'''Doesn't Breathe''' -
:'''Immune to Poison''' -  
::'''Immune to Disease''' -  
:'''Requires Repair''' -
::'''Immune to Poison''' -  
:'''Reliable''' - ''X''
::'''Requires Repair''' - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
:'''Clockwork''' (0)
::'''Doesn't Sleep
::'''Dependency''' - someone needs to rewind its mechanism for about an hour, every day.
:'''Wall Walker''' (1) - Can walk on walls and ceilings at half Pace.
:'''Size 3''' (3) -


==Advances==
==Advances==
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==Equipment==
==Equipment==
===Armor===
===Armor===
Thick plating (4)
Thick plating (2)


===Weaponry===
===Weaponry===
Tentacle
:Tentacles (3)
 
::Tentacle (1)
 
::Reach (1)
::Nonlethal (-1)
::Grab (2)
===Gear===
===Gear===
 
Toolkit nestled inside chassis.
 
 
==Bio==
==Bio==




[[Savage_X-COM | Back to Main Page]]
[[SWADE:_Out_of_the_Badlands | Back to Main Page]]

Revision as of 19:20, 23 May 2024

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Cam :: Clockwork Companion

...

Ancestry :: Construct

Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair

Attributes

Agility || Smarts || Spirit || Strength || Vigor || Attribute Cost: 10

Derived Stats

Pace || Parry || Size || Toughness ()

Skills

Athletics || Notice + || Stealth || Fighting || Repair + || Skill Cost: 8+2

Hindrances

Quirk: X - Minor -

Abilities Edges and Powers

Construct (8)
Quick Recovery - +2 to rolls to recover from Shaken.
Pain Resistance - Ignore 1 point of wound penalties.
Doesn't Breathe -
Immune to Disease -
Immune to Poison -
Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
Clockwork (0)
Doesn't Sleep
Dependency - someone needs to rewind its mechanism for about an hour, every day.
Wall Walker (1) - Can walk on walls and ceilings at half Pace.
Size 3 (3) -

Advances

X

Equipment

Armor

Thick plating (2)

Weaponry

Tentacles (3)
Tentacle (1)
Reach (1)
Nonlethal (-1)
Grab (2)

Gear

Toolkit nestled inside chassis.

Bio

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