Cam: Difference between revisions

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===Weaponry===
===Weaponry===
:Tentacles (3)
:Tentacles (1)
::Tentacle (1)
::Tentacle (1)
::Reach (1)
::Reach (1)
::Nonlethal (-1)
::Nonlethal (-1)
::Grab (2)
 
===Gear===
===Gear===
Toolkit nestled inside chassis.  
Toolkit nestled inside chassis.  

Revision as of 19:26, 23 May 2024

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Cam :: Clockwork Companion

...

Ancestry :: Construct

Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair

Attributes

Agility || Smarts || Spirit || Strength || Vigor || Attribute Cost: 10

Derived Stats

Pace || Parry || Size || Toughness ()

Skills

Athletics || Notice + || Stealth || Fighting || Repair + || Skill Cost: 8+2

Hindrances

Quirk: X - Minor -

Abilities Edges and Powers

Construct (8)
Quick Recovery - +2 to rolls to recover from Shaken.
Pain Resistance - Ignore 1 point of wound penalties.
Doesn't Breathe -
Immune to Disease -
Immune to Poison -
Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
Clockwork (0)
Doesn't Sleep
Dependency - someone needs to rewind its mechanism for about an hour, every day.
Wall Walker (1) - Can walk on walls and ceilings at half Pace.
Size -2 (3) -

Advances

X

Equipment

Armor

Thick plating (2)

Weaponry

Tentacles (1)
Tentacle (1)
Reach (1)
Nonlethal (-1)

Gear

Toolkit nestled inside chassis.

Bio

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