Difference between revisions of "Cam"
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::'''Dependency''' - someone needs to rewind its mechanism for about an hour, every day. | ::'''Dependency''' - someone needs to rewind its mechanism for about an hour, every day. | ||
:'''Wall Walker''' (1) - Can walk on walls and ceilings at half Pace. | :'''Wall Walker''' (1) - Can walk on walls and ceilings at half Pace. | ||
+ | :'''Additional Action''' (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn. | ||
==Advances== | ==Advances== |
Revision as of 12:56, 23 May 2024
Contents
Cam :: Clockwork Companion
...
Ancestry :: Construct
Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair
Attributes
Agility || Smarts || Spirit || Strength || Vigor || Attribute Cost: 8
Derived Stats
Pace || Parry || Size || Toughness ()
Skills
Athletics || Notice + || Stealth || Fighting || Repair + || Skill Cost: 8+2
Hindrances
Quirk: X - Minor -
Abilities Edges and Powers
- Construct (8)
- Quick Recovery - +2 to rolls to recover from Shaken.
- Pain Resistance - Ignore 1 point of wound penalties.
- Doesn't Breathe -
- Immune to Disease -
- Immune to Poison -
- Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
- Clockwork (0)
- Doesn't Sleep
- Dependency - someone needs to rewind its mechanism for about an hour, every day.
- Wall Walker (1) - Can walk on walls and ceilings at half Pace.
- Additional Action (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.
Advances
- X
Equipment
Armor
Thick plating (2)
Weaponry
- Prehensile Hands (1)
Gear
Toolkit nestled inside chassis.