Running Sheet Marklin Franks: Difference between revisions
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=='''Ranks'''== | =='''Ranks'''== | ||
*Gladiator of Ang To | |||
*member- Ludus Vexas Avaxala | |||
*Knight of Amber - Graduate of Rasak | |||
=='''Points{}'''== | =='''Points{}'''== | ||
Line 41: | Line 43: | ||
*9 | *9 | ||
*10 | *10 | ||
=='''Abilities gained at Rasak'''== | |||
*5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare | |||
*3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank. | |||
*2 Pip Strength-Graduates gain at least Amber Strength | |||
*1 Pip Skill-Rasak-Military Technology | |||
*1 Pip Skill -Rasak-Military Command and Communications. | |||
*1 Pip Skill-Rasak-Military Horsemanship | |||
*1 Pip Skill-Rasak-Gymnastics | |||
*1 Pip Skill-Rasak- Medical Training | |||
*1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | |||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
Line 68: | Line 80: | ||
No magical powers to begin with. It is often magicked later.. | No magical powers to begin with. It is often magicked later.. | ||
* | ==='''Guard Outrits'''=== | ||
[[File:Main Guard outfit.jpg|700px]] | |||
====Body Armor (18)==== | |||
*1 Animal Vitality | |||
*2 Double Speed | |||
*2 Amber Stamina | |||
*2 Combat Reflexes | |||
*2 Vs Firearms | |||
*4 Deadly Damage | |||
*2 Rapid Healing | |||
*2 N/N Forms: | |||
*1 Ability: Call to Hand/Return | |||
**18 x3=54 Benedict | |||
====Leg Armor (6)==== | |||
*1 Animal Vitality | |||
*2 Double Speed | |||
*2 Amber Stamina | |||
*1 Ability: call to don/Return | |||
**6 x3=18 Benedict | |||
====Greaves (6)==== | |||
*1 Animal Vitality | |||
*2 Double Speed | |||
*2 Amber Stamina | |||
*1 Ability: call to don/Return | |||
**6 x3=18 Benedict | |||
====Vorpal Collar (6)==== | |||
*1 Animal Vitality | |||
*4 Invulnerable: Mithril. Protection from Decapitation. | |||
*1 Ability: Call to don/Return | |||
**6x3=18 Benedict | |||
====Boots(12)==== | |||
*1 Animal Vitality | |||
*2 Double Speed | |||
*1 Ability: Call to Don/Return | |||
**4 x3=12 Benedict | |||
====Blades(2-16)==== | |||
*1 Animal Vitality | |||
*2 Double Speed | |||
*4 Deadly Damage | |||
*1 Ability: Call to hand/Return | |||
**8x3=24 Benedict | |||
==== Arming Clothes (5)==== | |||
*1 Animal Vitality. | |||
*2 Vs Firearms | |||
*2 N/N Forms: Arming garb, daily clothes, other wear. | |||
**5 x3=15 | |||
=='''Shadows{}'''== | =='''Shadows{}'''== |
Revision as of 08:33, 27 May 2024
{?}
Father:
Mother:
Children:
Description:
Hobbies:
Ranks
- Gladiator of Ang To
- member- Ludus Vexas Avaxala
- Knight of Amber - Graduate of Rasak
Points{}
Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage
Statistics {}
- Psyche:
- Strength:
- Endurance:
- Warfare:
Powers { }
Skills {}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
Abilities gained at Rasak
- 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
- 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
- 2 Pip Strength-Graduates gain at least Amber Strength
- 1 Pip Skill-Rasak-Military Technology
- 1 Pip Skill -Rasak-Military Command and Communications.
- 1 Pip Skill-Rasak-Military Horsemanship
- 1 Pip Skill-Rasak-Gymnastics
- 1 Pip Skill-Rasak- Medical Training
- 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {}
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
Guard Outrits
Body Armor (18)
- 1 Animal Vitality
- 2 Double Speed
- 2 Amber Stamina
- 2 Combat Reflexes
- 2 Vs Firearms
- 4 Deadly Damage
- 2 Rapid Healing
- 2 N/N Forms:
- 1 Ability: Call to Hand/Return
- 18 x3=54 Benedict
Leg Armor (6)
- 1 Animal Vitality
- 2 Double Speed
- 2 Amber Stamina
- 1 Ability: call to don/Return
- 6 x3=18 Benedict
Greaves (6)
- 1 Animal Vitality
- 2 Double Speed
- 2 Amber Stamina
- 1 Ability: call to don/Return
- 6 x3=18 Benedict
Vorpal Collar (6)
- 1 Animal Vitality
- 4 Invulnerable: Mithril. Protection from Decapitation.
- 1 Ability: Call to don/Return
- 6x3=18 Benedict
Boots(12)
- 1 Animal Vitality
- 2 Double Speed
- 1 Ability: Call to Don/Return
- 4 x3=12 Benedict
Blades(2-16)
- 1 Animal Vitality
- 2 Double Speed
- 4 Deadly Damage
- 1 Ability: Call to hand/Return
- 8x3=24 Benedict
Arming Clothes (5)
- 1 Animal Vitality.
- 2 Vs Firearms
- 2 N/N Forms: Arming garb, daily clothes, other wear.
- 5 x3=15