Red Sun : Character creation: Difference between revisions

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'''Half-elf'''
'''Half-elf'''


Attributes : +1 Dex, −1 Con
Attributes : +1 Dex, &minus;1 Con<br>
Height : 3 &frac34; - 4 cubits<br>
Weight : 2 &frac14; talents




'''Dwarf'''
'''Dwarf'''


Attributes : +1 Str, &minus;1 Dex, +2 Con, &minus;2 Cha
Attributes : +1 Str, &minus;1 Dex, +2 Con, &minus;2 Cha<br>
Height : 2 &frac34; cubits<br>
Weight : 3 talents




'''Mul'''
'''Mul'''


Attributes : +2 Str, +1 Con, &minus;2 Cha, &minus;1 Int
Attributes : +2 Str, +1 Con, &minus;2 Cha, &minus;1 Int<br>
Height : 3 &frac34; cubits<br>
Weight : 4 talents




'''Halfling'''
'''Halfling'''


Attributes : &minus;2 Str, +2 Dex, &minus;1 Con, Cha &minus;1, Wil +2
Attributes : &minus;2 Str, +2 Dex, &minus;1 Con, Cha &minus;1, Wil +2<br>
Height : 2 cubits<br>
Weight : &frac34; talent




'''Half-giant'''
'''Half-giant'''


Attributes : +4 Str, &minus;1 Dex, +2 Con, &minus;1 Cha, &minus;2 Int, &minus;2 Wil
Attributes : +4 Str, &minus;1 Dex, +2 Con, &minus;1 Cha, &minus;2 Int, &minus;2 Wil<br>
Height : 6 &frac12; cubits<br>
Weight : 24 talents




'''Thri-kreen'''
'''Thri-kreen'''


Attributes : +2 Dex, &minus;2 Cha, &minus;1 Int, +1 Wil
Attributes : +2 Dex, &minus;2 Cha, &minus;1 Int, +1 Wil<br>
Height : 4 &frac12; cubits<br>
Weight : 7 talents




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Revision as of 09:14, 27 July 2005

Attributes

The 6 main attributes of D&D system are kept, with only a few changes:


Strength : physical power

Dexterity : quickness, agility, and manual dexterity

Constitution : physical health, toughness


Charisma : personal magnetism and charm, self-confidence, mystic power

Intelligence : reasoning, memory, and perception

Willpower : mental health, force of will


For human characters, attributes range from 0 (disabled) to 6 (maximum).


Attribute cost

1 : provide 3 points

2 : provide 1 point

3 : free

4 : cost 1 point

5 : cost 3 points

6 : cost 6 points


Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.


Races

Human

Attributes : no modifiers
Starting skills : 50 points
Speed : 3
+3 to Confidence
Sorcery : yes
Height : 3 ½ cubits
Weight : 2 ½ talents


Elf

Attributes : +2 Dex, −2 Con, +1 Int, −1 Wil
Starting skills : 30 points
Speed : 4
Bonus skills : Blades 2, Bows 2
Infravision (40 cubits)
+1 to Perception
Run : Able to run (Speed ×2) as long as a human can walk.
Sorcery : yes
Height : 4 ¼ cubits
Weight : 2 talents


Half-elf

Attributes : +1 Dex, −1 Con
Height : 3 ¾ - 4 cubits
Weight : 2 ¼ talents


Dwarf

Attributes : +1 Str, −1 Dex, +2 Con, −2 Cha
Height : 2 ¾ cubits
Weight : 3 talents


Mul

Attributes : +2 Str, +1 Con, −2 Cha, −1 Int
Height : 3 ¾ cubits
Weight : 4 talents


Halfling

Attributes : −2 Str, +2 Dex, −1 Con, Cha −1, Wil +2
Height : 2 cubits
Weight : ¾ talent


Half-giant

Attributes : +4 Str, −1 Dex, +2 Con, −1 Cha, −2 Int, −2 Wil
Height : 6 ½ cubits
Weight : 24 talents


Thri-kreen

Attributes : +2 Dex, −2 Cha, −1 Int, +1 Wil
Height : 4 ½ cubits
Weight : 7 talents


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