Strange behaviour placeholder: Difference between revisions
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==Feats== | ==Feats== | ||
'''Dual wielder''' | '''Dual wielder'''<br> | ||
You master fighting with two weapons, gaining the following benefits: | |||
* You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. | * You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. | ||
* You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. | * You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. |
Revision as of 21:02, 7 June 2024
NAME
Name:
Alignment:
Gender:
Race: Sinandre
Class: Fighter (Battle Master)
Level: 1 (level ups to follow)
Age:
Description:
Ability Scores
Strength: 16 (+3) (+1 from 4th level ASI)
Dexterity: 16 (+3) (+2 from Elf, +1 from 4th level ASI)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 14 (+2) (+1 from Wood Elf, +1 from free ASI)
Charisma: 8 (-1)
AC:
HP:
Hit Dice: d10
Speed: 35'br>
Proficiency:
Melee Attack: +3 (Str) / +3 (Dex) if the weapon has Finesse
Ranged Attack: +3
Spell Attack:n/a
Spell Save DC: n/a
Initiative Bonus
Passive Perception
Passive Insight
Spells
None
Saving Throws
Strength: +3 (+PR)
Dexterity: +3
Constitution: +2 (+PR)
Intelligence: +0
Wisdom: +2
Charisma: -1
Languages Known
Proficiencies
- Athletics (Sinandre)
- Perception (Elf)
- Longswords
- Shortswords
- Longbow
- Shortbow
- All armour
- Shields
- Simple weapons
- Martial weapons
- Acrobatics (Fighter)
- Survival (Fighter)
- Medicine (swapped with Athletics from Soldier)
- Intimidation (Soldier)
Skills
Athletics (Sinandre) Perception (Elf) Acrobatics (Fighter) Survival (Fighter) Medicine (swapped with Athletics from Soldier) Intimidation (Soldier)
Feats
Dual wielder
You master fighting with two weapons, gaining the following benefits:
- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Traits
Features
Saving Throws -
Background
Gear
Character Backstory
Table format
Injury | First | Second |
---|---|---|
Minor | ||
Major | ||
Severe | ||
Critical | ||
Fatal |